Property | Type | Description | |
---|---|---|---|
MAPSIZE | int | ||
ResearchComplete | ].Int32[ | ||
ResearchProgress | ].Int32[ | ||
allowBlock | bool[,,] | ||
artifactActive | ].Int32[ | ||
artifactCost | int | ||
blockList | BlockType[,,] | ||
blockListContent | Int32[,,,] | ||
blockListHP | Int32[,,] | ||
lastTime | DateTime | ||
serverTime | TimeSpan[] | ||
timeQueue | int |
Method | Description | |
---|---|---|
AdminPlayer ( string ip ) : void | ||
AdminPlayer ( string ip, bool name ) : void | ||
AdminPlayer ( string ip, bool name, short authority ) : void | ||
ArtifactTeamBonus ( PlayerTeam team, int cc, bool state ) : void | ||
Auth_Heading ( Vector3 head ) : Vector3 | ||
Auth_Position ( Vector3 pos, |
||
Auth_Refuse ( |
||
Auth_Slap ( Player p, uint playerId ) : void | ||
BanPlayer ( string ip ) : void | ||
BanPlayer ( string ip, bool name ) : void | ||
BlockAtPoint ( Vector3 point ) : BlockType | ||
BombAtPoint ( int x, int y, int z, PlayerTeam team ) : void | ||
BroadcastGameOver ( ) : void | ||
CalculateExplosionPattern ( ) : void | ||
CommitUpdate ( ) : void | ||
ConsoleDraw ( string text, int x, int y ) : void | ||
ConsoleDrawCentered ( string text, int y ) : void | ||
ConsoleProcessInput ( ) : void | ||
ConsoleRedraw ( ) : void | ||
ConsoleWrite ( string text ) : void | ||
DebrisEffectAtPoint ( float x, float y, float z, BlockType block, int efftype ) : void | ||
DebrisEffectAtPoint ( int x, int y, int z, BlockType block, int efftype ) : void | ||
DeleteItem ( uint ID ) : void | ||
DepositCash ( Player player ) : void | ||
DepositOre ( Player player ) : void | ||
DetonateAtPoint ( int x, int y, int z ) : void | ||
Dist_Auth ( Vector3 x, Vector3 y ) : double | ||
Distf ( Vector3 x, Vector3 y ) : double | ||
Disturb ( ushort i, ushort j, ushort k ) : void | ||
DoItems ( ) : void | ||
DoMechanics ( ) : void | ||
DoPhysics ( ) : void | ||
DoStuff ( ) : void | ||
DropItem ( Player player, uint ID ) : void | ||
EarthquakeEffectAtPoint ( int x, int y, int z, int strength ) : void | ||
EffectAtPoint ( Vector3 pos, uint efftype ) : void | ||
EraseVacuum ( ) : void | ||
ExplosionEffectAtPoint ( float x, float y, float z, int strength, PlayerTeam team ) : void | ||
GenerateBeaconID ( ) : string | ||
GenerateItemID ( ) : uint | ||
Get3DDistance ( int x1, int y1, int z1, int x2, int y2, int z2 ) : double | ||
GetAdmin ( string ip ) : short | ||
GetExplosionPattern ( int n ) : string | ||
GetExtraInfo ( ) : string | ||
GetItem ( Player player, uint ID ) : void | ||
GetNewHighestItem ( ) : void | ||
GetTeamName ( PlayerTeam team ) : string | ||
Hide ( Player player ) : void | ||
HingeBlockTypes ( BlockType block ) : bool | ||
HingeBlockTypes ( BlockType block, PlayerTeam team ) : bool | ||
InfiniminerServer ( ) : System | ||
KickPlayer ( string ip ) : void | ||
KickPlayer ( string ip, bool name ) : void | ||
LoadAdminList ( ) : short>.Dictionary |
||
LoadBanList ( ) : List |
||
LoadLevel ( string filename ) : bool | ||
MessageAll ( string text ) : void | ||
PlaySound ( InfiniminerSound sound, Vector3 position ) : void | ||
PlaySoundForEveryoneElse ( InfiniminerSound sound, Vector3 position, Player p ) : void | ||
PlayerInteract ( Player player, uint btn, uint x, uint y, uint z ) : void | ||
Player_Dead ( Player player, string reason ) : void | ||
ProcessCommand ( string chat ) : bool | ||
ProcessCommand ( string input, short authority, Player sender ) : bool | ||
PublicServerListUpdate ( ) : void | ||
PublicServerListUpdate ( bool doIt ) : void | ||
RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, BlockType allow ) : bool | ||
RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : bool | ||
RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint, BlockType ignore ) : bool | ||
RayCollisionExact ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : Vector3 | ||
RayCollisionExactNone ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : Vector3 | ||
ResearchRecalculate ( PlayerTeam team, int cc ) : void | ||
ResetLevel ( ) : void | ||
RunUpdateThread ( ) : void | ||
SaveAdminList ( ) : bool | ||
SaveBanList ( List |
||
SaveLevel ( string filename ) : void | ||
SendActiveArtifactUpdate ( PlayerTeam team, int cc ) : void | ||
SendCashUpdate ( Player player ) : void | ||
SendContentSpecificUpdate ( Player player, int s ) : void | ||
SendContentUpdate ( Player player ) : void | ||
SendCurrentMap ( NetConnection client ) : void | ||
SendHealthUpdate ( Player player ) : void | ||
SendItemContentSpecificUpdate ( Item i, int cc ) : void | ||
SendItemScaleUpdate ( Item i ) : void | ||
SendItemUpdate ( Item i ) : void | ||
SendOreUpdate ( Player player ) : void | ||
SendPlayerAlive ( Player player ) : void | ||
SendPlayerContentUpdate ( Player p, int cc ) : void | ||
SendPlayerDead ( Player player ) : void | ||
SendPlayerJoined ( Player player ) : void | ||
SendPlayerLeft ( Player player, string reason ) : void | ||
SendPlayerPing ( uint playerId ) : void | ||
SendPlayerPosition ( Player player ) : void | ||
SendPlayerRespawn ( Player player ) : void | ||
SendPlayerSetClass ( Player player ) : void | ||
SendPlayerSetTeam ( Player player ) : void | ||
SendPlayerUpdate ( Player player ) : void | ||
SendResourceUpdate ( Player player ) : void | ||
SendScoreUpdate ( ) : void | ||
SendServerMessage ( string message ) : void | ||
SendServerMessageToPlayer ( string message, NetConnection conn ) : void | ||
SendSetBeacon ( Vector3 position, string text, PlayerTeam team ) : void | ||
SendSetItem ( uint id ) : void | ||
SendSetItem ( uint id, ItemType iType, Vector3 position, PlayerTeam team, Vector3 heading ) : void | ||
SendTeamCashUpdate ( Player player ) : void | ||
SendTeamOreUpdate ( Player player ) : void | ||
SendWeightUpdate ( Player player ) : void | ||
SetBlock ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team ) : void | ||
SetBlockDebris ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team ) : void | ||
SetBlockForPlayer ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team, Player player ) : void | ||
SetItem ( ItemType iType, Vector3 pos, Vector3 heading, Vector3 vel, PlayerTeam team, int val ) : uint | ||
SetRemote ( Player player ) : void | ||
SetRemote ( Player player, uint btn, uint x, uint y, uint z ) : void | ||
Start ( ) : bool | ||
Sunray ( ) : void | ||
TerminateFinishedThreads ( ) : void | ||
ThrowBomb ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
ThrowRope ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
Trigger ( int x, int y, int z, int ox, int oy, int oz, int btn, Player player ) : bool | ||
TriggerConstructionGunAnimation ( Player player, float animationValue ) : void | ||
UseConstructionGun ( Player player, Vector3 playerPosition, Vector3 playerHeading, BlockType blockType ) : void | ||
UseDeconstructionGun ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
UseDetonator ( Player player ) : void | ||
UsePickaxe ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
UseRemote ( Player player ) : void | ||
UseSignPainter ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
UseSmash ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
UseStrongArm ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
VictoryCheck ( ) : void | ||
WithdrawOre ( Player player ) : void | ||
_GenerateBeaconID ( ) : string | ||
_GenerateItemID ( ) : uint | ||
blockTrace ( ushort oX, ushort oY, ushort oZ, ushort dX, ushort dY, ushort dZ, BlockType allow ) : bool | ||
createBase ( PlayerTeam team ) : void | ||
disconnectAll ( ) : void | ||
newMap ( ) : int | ||
status ( ) : void | ||
varBind ( string name, string desc, bool initVal, bool useAre ) : void | ||
varBind ( string name, string desc, int initVal ) : void | ||
varBind ( string name, string desc, string initVal ) : void | ||
varBindingsInitialize ( ) : void | ||
varChangeCheckSpecial ( string name ) : bool | ||
varExists ( string name ) : int | ||
varGetB ( string name ) : bool | ||
varGetI ( string name ) : int | ||
varGetS ( string name ) : string | ||
varList ( ) : string | ||
varList ( bool autoOut ) : string | ||
varReportStatus ( string name ) : void | ||
varReportStatus ( string name, bool full ) : void | ||
varReportStatusString ( string name, bool full ) : string | ||
varSet ( string name, bool val ) : void | ||
varSet ( string name, bool val, bool silent ) : void | ||
varSet ( string name, int val ) : void | ||
varSet ( string name, int val, bool silent ) : void | ||
varSet ( string name, string val ) : void | ||
varSet ( string name, string val, bool silent ) : void |
Method | Description | |
---|---|---|
varListType ( ICollection |
public AdminPlayer ( string ip, bool name ) : void | ||
ip | string | |
name | bool | |
return | void |
public AdminPlayer ( string ip, bool name, short authority ) : void | ||
ip | string | |
name | bool | |
authority | short | |
return | void |
public ArtifactTeamBonus ( PlayerTeam team, int cc, bool state ) : void | ||
team | PlayerTeam | |
cc | int | |
state | bool | |
return | void |
public Auth_Heading ( Vector3 head ) : Vector3 | ||
head | Vector3 | |
return | Vector3 |
public Auth_Position ( Vector3 pos, |
||
pos | Vector3 | |
pl | ||
check | bool | |
return | Vector3 |
public Auth_Slap ( Player p, uint playerId ) : void | ||
p | Player | |
playerId | uint | |
return | void |
public BanPlayer ( string ip, bool name ) : void | ||
ip | string | |
name | bool | |
return | void |
public BlockAtPoint ( Vector3 point ) : BlockType | ||
point | Vector3 | |
return | BlockType |
public BombAtPoint ( int x, int y, int z, PlayerTeam team ) : void | ||
x | int | |
y | int | |
z | int | |
team | PlayerTeam | |
return | void |
public ConsoleDraw ( string text, int x, int y ) : void | ||
text | string | |
x | int | |
y | int | |
return | void |
public ConsoleDrawCentered ( string text, int y ) : void | ||
text | string | |
y | int | |
return | void |
public DebrisEffectAtPoint ( float x, float y, float z, BlockType block, int efftype ) : void | ||
x | float | |
y | float | |
z | float | |
block | BlockType | |
efftype | int | |
return | void |
public DebrisEffectAtPoint ( int x, int y, int z, BlockType block, int efftype ) : void | ||
x | int | |
y | int | |
z | int | |
block | BlockType | |
efftype | int | |
return | void |
public DetonateAtPoint ( int x, int y, int z ) : void | ||
x | int | |
y | int | |
z | int | |
return | void |
public Dist_Auth ( Vector3 x, Vector3 y ) : double | ||
x | Vector3 | |
y | Vector3 | |
return | double |
public Distf ( Vector3 x, Vector3 y ) : double | ||
x | Vector3 | |
y | Vector3 | |
return | double |
public Disturb ( ushort i, ushort j, ushort k ) : void | ||
i | ushort | |
j | ushort | |
k | ushort | |
return | void |
public DropItem ( Player player, uint ID ) : void | ||
player | Player | |
ID | uint | |
return | void |
public EarthquakeEffectAtPoint ( int x, int y, int z, int strength ) : void | ||
x | int | |
y | int | |
z | int | |
strength | int | |
return | void |
public EffectAtPoint ( Vector3 pos, uint efftype ) : void | ||
pos | Vector3 | |
efftype | uint | |
return | void |
public ExplosionEffectAtPoint ( float x, float y, float z, int strength, PlayerTeam team ) : void | ||
x | float | |
y | float | |
z | float | |
strength | int | |
team | PlayerTeam | |
return | void |
public Get3DDistance ( int x1, int y1, int z1, int x2, int y2, int z2 ) : double | ||
x1 | int | |
y1 | int | |
z1 | int | |
x2 | int | |
y2 | int | |
z2 | int | |
return | double |
public GetExplosionPattern ( int n ) : string | ||
n | int | |
return | string |
public GetItem ( Player player, uint ID ) : void | ||
player | Player | |
ID | uint | |
return | void |
public GetTeamName ( PlayerTeam team ) : string | ||
team | PlayerTeam | |
return | string |
public HingeBlockTypes ( BlockType block ) : bool | ||
block | BlockType | |
return | bool |
public HingeBlockTypes ( BlockType block, PlayerTeam team ) : bool | ||
block | BlockType | |
team | PlayerTeam | |
return | bool |
public KickPlayer ( string ip, bool name ) : void | ||
ip | string | |
name | bool | |
return | void |
public PlaySound ( InfiniminerSound sound, Vector3 position ) : void | ||
sound | InfiniminerSound | |
position | Vector3 | |
return | void |
public PlaySoundForEveryoneElse ( InfiniminerSound sound, Vector3 position, Player p ) : void | ||
sound | InfiniminerSound | |
position | Vector3 | |
p | Player | |
return | void |
public PlayerInteract ( Player player, uint btn, uint x, uint y, uint z ) : void | ||
player | Player | |
btn | uint | |
x | uint | |
y | uint | |
z | uint | |
return | void |
public Player_Dead ( Player player, string reason ) : void | ||
player | Player | |
reason | string | |
return | void |
public ProcessCommand ( string input, short authority, Player sender ) : bool | ||
input | string | |
authority | short | |
sender | Player | |
return | bool |
public PublicServerListUpdate ( bool doIt ) : void | ||
doIt | bool | |
return | void |
public RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, BlockType allow ) : bool | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
allow | BlockType | |
return | bool |
public RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : bool | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
hitPoint | Vector3 | |
buildPoint | Vector3 | |
return | bool |
public RayCollision ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint, BlockType ignore ) : bool | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
hitPoint | Vector3 | |
buildPoint | Vector3 | |
ignore | BlockType | |
return | bool |
public RayCollisionExact ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : Vector3 | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
hitPoint | Vector3 | |
buildPoint | Vector3 | |
return | Vector3 |
public RayCollisionExactNone ( Vector3 startPosition, Vector3 rayDirection, float distance, int searchGranularity, Vector3 &hitPoint, Vector3 &buildPoint ) : Vector3 | ||
startPosition | Vector3 | |
rayDirection | Vector3 | |
distance | float | |
searchGranularity | int | |
hitPoint | Vector3 | |
buildPoint | Vector3 | |
return | Vector3 |
public ResearchRecalculate ( PlayerTeam team, int cc ) : void | ||
team | PlayerTeam | |
cc | int | |
return | void |
public SendActiveArtifactUpdate ( PlayerTeam team, int cc ) : void | ||
team | PlayerTeam | |
cc | int | |
return | void |
public SendCashUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendContentSpecificUpdate ( Player player, int s ) : void | ||
player | Player | |
s | int | |
return | void |
public SendContentUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendCurrentMap ( NetConnection client ) : void | ||
client | NetConnection | |
return | void |
public SendHealthUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendItemContentSpecificUpdate ( Item i, int cc ) : void | ||
i | Item | |
cc | int | |
return | void |
public SendOreUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerAlive ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerContentUpdate ( Player p, int cc ) : void | ||
p | Player | |
cc | int | |
return | void |
public SendPlayerDead ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerJoined ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerLeft ( Player player, string reason ) : void | ||
player | Player | |
reason | string | |
return | void |
public SendPlayerPing ( uint playerId ) : void | ||
playerId | uint | |
return | void |
public SendPlayerPosition ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerRespawn ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerSetClass ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerSetTeam ( Player player ) : void | ||
player | Player | |
return | void |
public SendPlayerUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendResourceUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendServerMessage ( string message ) : void | ||
message | string | |
return | void |
public SendServerMessageToPlayer ( string message, NetConnection conn ) : void | ||
message | string | |
conn | NetConnection | |
return | void |
public SendSetBeacon ( Vector3 position, string text, PlayerTeam team ) : void | ||
position | Vector3 | |
text | string | |
team | PlayerTeam | |
return | void |
public SendSetItem ( uint id, ItemType iType, Vector3 position, PlayerTeam team, Vector3 heading ) : void | ||
id | uint | |
iType | ItemType | |
position | Vector3 | |
team | PlayerTeam | |
heading | Vector3 | |
return | void |
public SendTeamCashUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendTeamOreUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SendWeightUpdate ( Player player ) : void | ||
player | Player | |
return | void |
public SetBlock ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team ) : void | ||
x | ushort | |
y | ushort | |
z | ushort | |
blockType | BlockType | |
team | PlayerTeam | |
return | void |
public SetBlockDebris ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team ) : void | ||
x | ushort | |
y | ushort | |
z | ushort | |
blockType | BlockType | |
team | PlayerTeam | |
return | void |
public SetBlockForPlayer ( ushort x, ushort y, ushort z, BlockType blockType, PlayerTeam team, Player player ) : void | ||
x | ushort | |
y | ushort | |
z | ushort | |
blockType | BlockType | |
team | PlayerTeam | |
player | Player | |
return | void |
public SetItem ( ItemType iType, Vector3 pos, Vector3 heading, Vector3 vel, PlayerTeam team, int val ) : uint | ||
iType | ItemType | |
pos | Vector3 | |
heading | Vector3 | |
vel | Vector3 | |
team | PlayerTeam | |
val | int | |
return | uint |
public SetRemote ( Player player, uint btn, uint x, uint y, uint z ) : void | ||
player | Player | |
btn | uint | |
x | uint | |
y | uint | |
z | uint | |
return | void |
public ThrowBomb ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public ThrowRope ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public Trigger ( int x, int y, int z, int ox, int oy, int oz, int btn, Player player ) : bool | ||
x | int | |
y | int | |
z | int | |
ox | int | |
oy | int | |
oz | int | |
btn | int | |
player | Player | |
return | bool |
public TriggerConstructionGunAnimation ( Player player, float animationValue ) : void | ||
player | Player | |
animationValue | float | |
return | void |
public UseConstructionGun ( Player player, Vector3 playerPosition, Vector3 playerHeading, BlockType blockType ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
blockType | BlockType | |
return | void |
public UseDeconstructionGun ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public UsePickaxe ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public UseSignPainter ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public UseSmash ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public UseStrongArm ( Player player, Vector3 playerPosition, Vector3 playerHeading ) : void | ||
player | Player | |
playerPosition | Vector3 | |
playerHeading | Vector3 | |
return | void |
public blockTrace ( ushort oX, ushort oY, ushort oZ, ushort dX, ushort dY, ushort dZ, BlockType allow ) : bool | ||
oX | ushort | |
oY | ushort | |
oZ | ushort | |
dX | ushort | |
dY | ushort | |
dZ | ushort | |
allow | BlockType | |
return | bool |
public varBind ( string name, string desc, bool initVal, bool useAre ) : void | ||
name | string | |
desc | string | |
initVal | bool | |
useAre | bool | |
return | void |
public varBind ( string name, string desc, int initVal ) : void | ||
name | string | |
desc | string | |
initVal | int | |
return | void |
public varBind ( string name, string desc, string initVal ) : void | ||
name | string | |
desc | string | |
initVal | string | |
return | void |
public varChangeCheckSpecial ( string name ) : bool | ||
name | string | |
return | bool |
public varReportStatus ( string name ) : void | ||
name | string | |
return | void |
public varReportStatus ( string name, bool full ) : void | ||
name | string | |
full | bool | |
return | void |
public varReportStatusString ( string name, bool full ) : string | ||
name | string | |
full | bool | |
return | string |
public varSet ( string name, bool val ) : void | ||
name | string | |
val | bool | |
return | void |
public varSet ( string name, bool val, bool silent ) : void | ||
name | string | |
val | bool | |
silent | bool | |
return | void |
public varSet ( string name, int val ) : void | ||
name | string | |
val | int | |
return | void |
public varSet ( string name, int val, bool silent ) : void | ||
name | string | |
val | int | |
silent | bool | |
return | void |
public varSet ( string name, string val ) : void | ||
name | string | |
val | string | |
return | void |
public varSet ( string name, string val, bool silent ) : void | ||
name | string | |
val | string | |
silent | bool | |
return | void |