Property | Type | Description | |
---|---|---|---|
CaveInfo | string |
Method | Description | |
---|---|---|
AddDataTo ( float &dataDst, float &dataSrc, int size ) : void | ||
AddDataTo ( float &dataDst, float &dataSrc, int size, float scalarDst, float scalarSrc ) : void | ||
AddDiamond ( BlockType &data, int size ) : void | ||
AddGold ( BlockType &data, int size ) : void | ||
AddLava ( BlockType &data, int size ) : void | ||
AddRocks ( BlockType &data, int size ) : void | ||
AddWater ( BlockType &data, int size ) : void | ||
GenerateCaveSystem ( int size, bool includeLava, uint oreFactor, bool includeWater ) : BlockType[,,] | ||
GenerateConstant ( int size, BlockType value ) : BlockType[,,] | ||
GenerateGradient ( int size ) : float[,,] | ||
GenerateNoise ( int size, float magnitude ) : float[,,] | ||
GeneratePerlinNoise ( int size ) : float[,,] | ||
GenerateRadialGradient ( int size ) : float[,,] | ||
InterpolateData ( float &dataIn, int sizeIn, int sizeOut ) : float[,,] | ||
PaintAtPoint ( BlockType &caveData, int x, int y, int z, int size, int paintRadius, BlockType paintValue ) : void | ||
PaintWithRandomWalk ( BlockType &caveData, float &noiseData, int size, int paintRadius, BlockType paintValue, bool dontStopAtEdge ) : void | ||
RenderSlice ( BlockType &data, int z, Microsoft.Xna.Framework.Graphics.Texture2D renderTexture ) : void |
public static AddDataTo ( float &dataDst, float &dataSrc, int size ) : void | ||
dataDst | float | |
dataSrc | float | |
size | int | |
return | void |
public static AddDataTo ( float &dataDst, float &dataSrc, int size, float scalarDst, float scalarSrc ) : void | ||
dataDst | float | |
dataSrc | float | |
size | int | |
scalarDst | float | |
scalarSrc | float | |
return | void |
public static AddDiamond ( BlockType &data, int size ) : void | ||
data | BlockType | |
size | int | |
return | void |
public static AddGold ( BlockType &data, int size ) : void | ||
data | BlockType | |
size | int | |
return | void |
public static AddLava ( BlockType &data, int size ) : void | ||
data | BlockType | |
size | int | |
return | void |
public static AddRocks ( BlockType &data, int size ) : void | ||
data | BlockType | |
size | int | |
return | void |
public static AddWater ( BlockType &data, int size ) : void | ||
data | BlockType | |
size | int | |
return | void |
public static GenerateCaveSystem ( int size, bool includeLava, uint oreFactor, bool includeWater ) : BlockType[,,] | ||
size | int | |
includeLava | bool | |
oreFactor | uint | |
includeWater | bool | |
return | BlockType[,,] |
public static GenerateConstant ( int size, BlockType value ) : BlockType[,,] | ||
size | int | |
value | BlockType | |
return | BlockType[,,] |
public static GenerateGradient ( int size ) : float[,,] | ||
size | int | |
return | float[,,] |
public static GenerateNoise ( int size, float magnitude ) : float[,,] | ||
size | int | |
magnitude | float | |
return | float[,,] |
public static GeneratePerlinNoise ( int size ) : float[,,] | ||
size | int | |
return | float[,,] |
public static GenerateRadialGradient ( int size ) : float[,,] | ||
size | int | |
return | float[,,] |
public static InterpolateData ( float &dataIn, int sizeIn, int sizeOut ) : float[,,] | ||
dataIn | float | |
sizeIn | int | |
sizeOut | int | |
return | float[,,] |
public static PaintAtPoint ( BlockType &caveData, int x, int y, int z, int size, int paintRadius, BlockType paintValue ) : void | ||
caveData | BlockType | |
x | int | |
y | int | |
z | int | |
size | int | |
paintRadius | int | |
paintValue | BlockType | |
return | void |
public static PaintWithRandomWalk ( BlockType &caveData, float &noiseData, int size, int paintRadius, BlockType paintValue, bool dontStopAtEdge ) : void | ||
caveData | BlockType | |
noiseData | float | |
size | int | |
paintRadius | int | |
paintValue | BlockType | |
dontStopAtEdge | bool | |
return | void |
public static RenderSlice ( BlockType &data, int z, Microsoft.Xna.Framework.Graphics.Texture2D renderTexture ) : void | ||
data | BlockType | |
z | int | |
renderTexture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |