C# Class HoloToolkit.Unity.VectorRollingStatistics

Mostrar archivo Open project: Microsoft/HoloToolkit-Unity

Public Properties

Property Type Description
ActualSampleCount float
Average UnityEngine.Vector3
CurrentStandardDeviation float
StandardDeviationDeltaAfterLatestSample float
StandardDeviationsAwayOfLatestSample float

Public Methods

Method Description
AddSample ( Vector3 value ) : void

Adds a new sample to the sample list and updates the stats.

Init ( int sampleCount ) : void

Initialize the rolling stats.

Reset ( ) : void

Resets the stats to zero.

Method Details

AddSample() public method

Adds a new sample to the sample list and updates the stats.
public AddSample ( Vector3 value ) : void
value UnityEngine.Vector3 The new sample to add
return void

Init() public method

Initialize the rolling stats.
public Init ( int sampleCount ) : void
sampleCount int
return void

Reset() public method

Resets the stats to zero.
public Reset ( ) : void
return void

Property Details

ActualSampleCount public_oe property

The number of samples in the current set (may be 0 - maxSamples)
public float ActualSampleCount
return float

Average public_oe property

The average position.
public Vector3,UnityEngine Average
return UnityEngine.Vector3

CurrentStandardDeviation public_oe property

Current standard deviation of the positions of the vectors
public float CurrentStandardDeviation
return float

StandardDeviationDeltaAfterLatestSample public_oe property

Difference to standardDeviation when the latest sample was added.
public float StandardDeviationDeltaAfterLatestSample
return float

StandardDeviationsAwayOfLatestSample public_oe property

How many standard deviations the latest sample was away.
public float StandardDeviationsAwayOfLatestSample
return float