Property | Type | Description | |
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DepthSkinMask | Byte>.Image |
Method | Description | |
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FilterPlayer ( short depthFrame, byte colorPixelData ) : void |
Updates the player mask and the depth image.
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FilterPlayerContourSkin ( short depthFrame, byte colorFrame ) : void | ||
PlayerDetector ( int width, int height, |
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SmoothSkin ( |
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ToWorldDepth ( double depth ) : int | ||
UpdateMasks ( short depthFrame, byte colorPixelData ) : void |
Updates the player and skin masks without fitering out the player and the skin region.
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UpdateMasks ( short depthFrame, byte colorPixelData, |
Updates both skin mask and player mask.
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UpdatePlayerDepthImage ( short depthFrame, Byte playerMask, Byte skinMask, |
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UpdatePlayerDepthImage ( short depthFrame, Seq |
Updates player depth image using the player contour.
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UpdatePlayerMask ( short depthFrame ) : void |
Updates depth player masks.
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Method | Description | |
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FindBoundingBox ( ) : |
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FindPlayerContour ( Byte>.Image |
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IsFilteredPixel ( Byte playerMask, Byte skinMask, int x, int y, int depth ) : bool | ||
IsPlayerPixel ( Seq |
public FilterPlayer ( short depthFrame, byte colorPixelData ) : void | ||
depthFrame | short | |
colorPixelData | byte | |
return | void |
public FilterPlayerContourSkin ( short depthFrame, byte colorFrame ) : void | ||
depthFrame | short | |
colorFrame | byte | |
return | void |
public PlayerDetector ( int width, int height, |
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width | int | |
height | int | |
mapper | ||
bufferSize | int | |
return | System |
public SmoothSkin ( |
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roi | ||
return | void |
public static ToWorldDepth ( double depth ) : int | ||
depth | double | |
return | int |
public UpdateMasks ( short depthFrame, byte colorPixelData ) : void | ||
depthFrame | short | |
colorPixelData | byte | |
return | void |
public UpdateMasks ( short depthFrame, byte colorPixelData, |
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depthFrame | short | |
colorPixelData | byte | |
roi | ROI in depth image. | |
filterPlayer | bool | |
filterSkin | bool | |
return | void |
public UpdatePlayerDepthImage ( short depthFrame, Byte playerMask, Byte skinMask, |
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depthFrame | short | |
playerMask | Byte | |
skinMask | Byte | |
roi | ||
return | void |
public UpdatePlayerDepthImage ( short depthFrame, Seq |
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depthFrame | short | |
contour | Seq |
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skinMask | Byte | |
return | void |
public UpdatePlayerMask ( short depthFrame ) : void | ||
depthFrame | short | |
return | void |