Property | Type | Description | |
---|---|---|---|
Visible | bool | ||
mposition | Vector2 | ||
mworld |
Method | Description | |
---|---|---|
Draw ( |
||
GetRandomNumber ( float minimum, float maximum ) : float | ||
LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
Update ( GameTime gameTime, Matrix _view ) : void | ||
Upgrade ( |
||
randomSelect ( Int32>.Dictionary |
Method | Description | |
---|---|---|
Body_OnCollision ( |
||
selectRandomSpawn ( ) : Vector2 |
public Draw ( |
||
theSpriteBatch | ||
return | void |
public GetRandomNumber ( float minimum, float maximum ) : float | ||
minimum | float | |
maximum | float | |
return | float |
public LoadContent ( Microsoft.Xna.Framework.Content.ContentManager theContentManager, GraphicsDeviceManager graphics ) : void | ||
theContentManager | Microsoft.Xna.Framework.Content.ContentManager | |
graphics | GraphicsDeviceManager | |
return | void |
public Update ( GameTime gameTime, Matrix _view ) : void | ||
gameTime | GameTime | |
_view | Matrix | |
return | void |
public Upgrade ( |
||
world | ||
spawnPoints | List |
|
upgradeList | List |
|
upgradeTimer | int | |
return | System |
public randomSelect ( Int32>.Dictionary |
||
upgradeList | Int32>.Dictionary | |
return | String |