Property | Type | Description | |
---|---|---|---|
m_endPosition | GrandLarceny.Position | ||
m_lenght | float | ||
m_moveToStart | bool | ||
m_startPosition | GrandLarceny.Position | ||
m_swingSpeed | float |
Method | Description | |
---|---|---|
Rope ( Vector2 a_posV2, string a_sprite, float a_layer ) : System | ||
draw ( |
||
getEndpoint ( ) : GrandLarceny.Position | ||
getImageBox ( ) : GrandLarceny.CollisionShape | ||
getLength ( ) : float | ||
loadContent ( ) : void | ||
moveRope ( Vector2 a_position ) : void | ||
resetPosition ( ) : void | ||
setEndPoint ( GrandLarceny.Position a_position ) : void | ||
setEndPoint ( GrandLarceny.Position a_position, Vector2 a_offset ) : void | ||
setEndPoint ( Vector2 a_endPoint ) : void | ||
setEndPoint ( Vector2 a_position, Vector2 a_offset ) : void | ||
setLength ( float a_length ) : void | ||
setStartPoint ( Vector2 a_startPoint ) : void | ||
update ( |
Method | Description | |
---|---|---|
updateCollisionWith ( Entity a_collid ) : void |
public Rope ( Vector2 a_posV2, string a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | string | |
a_layer | float | |
return | System |
public draw ( |
||
a_gameTime | ||
return | void |
public getEndpoint ( ) : GrandLarceny.Position | ||
return | GrandLarceny.Position |
public getImageBox ( ) : GrandLarceny.CollisionShape | ||
return | GrandLarceny.CollisionShape |
public moveRope ( Vector2 a_position ) : void | ||
a_position | Vector2 | |
return | void |
public setEndPoint ( GrandLarceny.Position a_position ) : void | ||
a_position | GrandLarceny.Position | |
return | void |
public setEndPoint ( GrandLarceny.Position a_position, Vector2 a_offset ) : void | ||
a_position | GrandLarceny.Position | |
a_offset | Vector2 | |
return | void |
public setEndPoint ( Vector2 a_endPoint ) : void | ||
a_endPoint | Vector2 | |
return | void |
public setEndPoint ( Vector2 a_position, Vector2 a_offset ) : void | ||
a_position | Vector2 | |
a_offset | Vector2 | |
return | void |
public setStartPoint ( Vector2 a_startPoint ) : void | ||
a_startPoint | Vector2 | |
return | void |
public update ( |
||
a_gameTime | ||
return | void |
protected Position,GrandLarceny m_endPosition | ||
return | GrandLarceny.Position |
protected Position,GrandLarceny m_startPosition | ||
return | GrandLarceny.Position |