Method | Description | |
---|---|---|
Player ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
activateChaseMode ( GrandLarceny.NPE a_enemy ) : void | ||
changePositionType ( ) : void | ||
deactivateChaseMode ( ) : void | ||
dealDamageTo ( Vector2 a_knockBackForce ) : void | ||
draw ( |
||
getCurrentState ( ) : State | ||
getHideSound ( ) : GrandLarceny.Sound | ||
getHidingImage ( ) : string | ||
getLastState ( ) : State | ||
getSlideBox ( ) : GrandLarceny.CollisionShape | ||
hang ( Entity a_collider ) : void | ||
hangClimbAction ( ) : void | ||
heal ( int a_amount ) : void | ||
isChase ( ) : bool | ||
isFacingRight ( ) : bool | ||
isInLight ( ) : bool | ||
isRunMode ( ) : bool | ||
isStunned ( ) : bool | ||
loadContent ( ) : void | ||
setCollidedWithVent ( bool a_collided ) : void | ||
setCollidedWithWall ( bool a_collided ) : void | ||
setFacingRight ( bool a_facingRight ) : void | ||
setHidingImage ( String a_imgPath ) : void | ||
setInteractionVisibility ( bool a_show ) : void | ||
setIsInLight ( bool a_isInLight ) : void | ||
setIsOnLadderWithDirection ( Direction a_ladderDirection ) : void | ||
setState ( State a_state ) : void | ||
setSwingSpeed ( float a_speed ) : void | ||
setVentilationDirection ( List |
||
setVentilationObject ( Entity vent ) : void | ||
update ( |
||
updateFlip ( ) : void | ||
windowAction ( ) : void |
Method | Description | |
---|---|---|
activateNormalMode ( ) : void | ||
addHearts ( ) : void | ||
changeAnimation ( ) : void | ||
changedSubImage ( float a_from, float a_to ) : void | ||
collisionCheck ( List |
||
getRope ( ) : GrandLarceny.GameObject | ||
moveDirectionInVentilation ( Direction a_direction ) : List |
||
setRope ( |
||
setSprite ( string a_sprite ) : void | ||
toggleRunMode ( ) : void | ||
updateCD ( float a_deltaTime ) : void | ||
updateClimbing ( ) : void | ||
updateHanging ( ) : void | ||
updateHealthGUI ( ) : void | ||
updateHiding ( float a_deltaTime ) : void | ||
updateJumping ( float a_deltaTime ) : void | ||
updateRolling ( float a_deltaTime ) : void | ||
updateSliding ( |
||
updateState ( ) : void | ||
updateStop ( float a_deltaTime ) : void | ||
updateStunned ( float a_deltaTime ) : void | ||
updateSwinging ( float a_deltaTime ) : void | ||
updateVentilation ( float a_deltaTime ) : void | ||
updateWalking ( float a_deltaTime ) : void |
public Player ( Vector2 a_posV2, String a_sprite, float a_layer ) : System | ||
a_posV2 | Vector2 | |
a_sprite | String | |
a_layer | float | |
return | System |
public activateChaseMode ( GrandLarceny.NPE a_enemy ) : void | ||
a_enemy | GrandLarceny.NPE | |
return | void |
public dealDamageTo ( Vector2 a_knockBackForce ) : void | ||
a_knockBackForce | Vector2 | |
return | void |
public draw ( |
||
a_gameTime | ||
return | void |
public getSlideBox ( ) : GrandLarceny.CollisionShape | ||
return | GrandLarceny.CollisionShape |
public setCollidedWithVent ( bool a_collided ) : void | ||
a_collided | bool | |
return | void |
public setCollidedWithWall ( bool a_collided ) : void | ||
a_collided | bool | |
return | void |
public setFacingRight ( bool a_facingRight ) : void | ||
a_facingRight | bool | |
return | void |
public setHidingImage ( String a_imgPath ) : void | ||
a_imgPath | String | |
return | void |
public setInteractionVisibility ( bool a_show ) : void | ||
a_show | bool | |
return | void |
public setIsInLight ( bool a_isInLight ) : void | ||
a_isInLight | bool | |
return | void |
public setIsOnLadderWithDirection ( Direction a_ladderDirection ) : void | ||
a_ladderDirection | Direction | |
return | void |
public setSwingSpeed ( float a_speed ) : void | ||
a_speed | float | |
return | void |
public setVentilationDirection ( List |
||
a_d | List |
|
return | void |
public setVentilationObject ( Entity vent ) : void | ||
vent | Entity | |
return | void |
public update ( |
||
a_gameTime | ||
return | void |