Property | Type | Description | |
---|---|---|---|
m_animationSpeed | float |
Method | Description | |
---|---|---|
ImageManager ( string a_sprite ) : System | ||
draw ( Vector2 a_imgPosition, float a_rotation, Vector2 a_origin, Color a_color, SpriteEffects a_spriteEffect = SpriteEffects.None, float a_layer = 0.0f, float a_xScale = 1.0f, float a_yScale = 1.0f ) : void | ||
getAnimationSpeed ( ) : float | ||
getImage ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
getImagePath ( ) : string | ||
getLength ( ) : int | ||
getSize ( ) : Vector2 | ||
getSubImageIndex ( ) : float | ||
isStopped ( ) : bool | ||
isTexture ( Microsoft.Xna.Framework.Graphics.Texture2D a_texture ) : System.Boolean | ||
run ( ) : void | ||
setAnimationSpeed ( float a_speed ) : void | ||
setLooping ( System.Boolean a_looping ) : void | ||
setSprite ( string a_sprite ) : bool | ||
setSpriteSilently ( string a_sprite ) : bool | ||
setSubImage ( float a_index ) : void | ||
stop ( ) : void | ||
update ( |
public ImageManager ( string a_sprite ) : System | ||
a_sprite | string | |
return | System |
public draw ( Vector2 a_imgPosition, float a_rotation, Vector2 a_origin, Color a_color, SpriteEffects a_spriteEffect = SpriteEffects.None, float a_layer = 0.0f, float a_xScale = 1.0f, float a_yScale = 1.0f ) : void | ||
a_imgPosition | Vector2 | |
a_rotation | float | |
a_origin | Vector2 | |
a_color | Color | |
a_spriteEffect | SpriteEffects | |
a_layer | float | |
a_xScale | float | |
a_yScale | float | |
return | void |
public getImage ( ) : Microsoft.Xna.Framework.Graphics.Texture2D | ||
return | Microsoft.Xna.Framework.Graphics.Texture2D |
public isTexture ( Microsoft.Xna.Framework.Graphics.Texture2D a_texture ) : System.Boolean | ||
a_texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | System.Boolean |
public setAnimationSpeed ( float a_speed ) : void | ||
a_speed | float | |
return | void |
public setLooping ( System.Boolean a_looping ) : void | ||
a_looping | System.Boolean | |
return | void |
public setSpriteSilently ( string a_sprite ) : bool | ||
a_sprite | string | |
return | bool |
public update ( |
||
a_gameTime | ||
return | void |