Method | Description | |
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GetRatios ( |
Gets an array of coefficients that can be used to weight a numerical sequence of the specified length. The value of an element in the array represents the weighting coefficient for the item at the corresponding index in the sequence. The sum of the array's elements should always equal 1. When a low value is provided for length, the sum of the array elements is measurably smaller than 1. Consequently, after all elements in the sequence have been calculated, the remainder is divided equally between all elements such that their sum approaches 1. |
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GetSkillsByProfession ( ) : List |
Method | Description | |
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Add ( ) : IResponseFormatter | ||
Assign ( ) : IResponseFormatter | ||
Get ( ) : IResponseFormatter | ||
GetBestProfessions ( Game.Character gnome ) : Int32>.Dictionary |
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SetProfession ( Game.Character gnomad, String professionTitle ) : void |
public GetRatios ( |
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length | The length of the sequence for which weighting coefficients will be returned. | |
rateOfChange | Double | The rate at which the ratios change. |
return | Double[] |
public GetSkillsByProfession ( ) : List |
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return | List |