C# Class Gameplay.Unit.Attack.BaseBullet

Inheritance: UnityEngine.MonoBehaviour
Mostrar archivo Open project: badawe/GameStartUP Class Usage Examples

Protected Properties

Property Type Description
baseWeapon Gameplay.Unit.Attack.BaseWeapon
layerMask UnityEngine.LayerMask
weaponDefinition Gameplay.Unit.Attack.WeaponDefinition

Public Methods

Method Description
Initialize ( Gameplay.Unit.Attack.BaseWeapon targetBaseWeapon ) : void

Protected Methods

Method Description
ApplyEffect ( IHitByBullet affectedObjects, Vector3 point ) : void
DestroyBullet ( float afterSeconds ) : void

Private Methods

Method Description
DestroyBulletAfterSecondsCoroutine ( float seconds ) : IEnumerator

Method Details

ApplyEffect() protected method

protected ApplyEffect ( IHitByBullet affectedObjects, Vector3 point ) : void
affectedObjects IHitByBullet
point UnityEngine.Vector3
return void

DestroyBullet() protected method

protected DestroyBullet ( float afterSeconds ) : void
afterSeconds float
return void

Initialize() public method

public Initialize ( Gameplay.Unit.Attack.BaseWeapon targetBaseWeapon ) : void
targetBaseWeapon Gameplay.Unit.Attack.BaseWeapon
return void

Property Details

baseWeapon protected_oe property

protected BaseWeapon,Gameplay.Unit.Attack baseWeapon
return Gameplay.Unit.Attack.BaseWeapon

layerMask protected_oe property

protected LayerMask,UnityEngine layerMask
return UnityEngine.LayerMask

weaponDefinition protected_oe property

protected WeaponDefinition,Gameplay.Unit.Attack weaponDefinition
return Gameplay.Unit.Attack.WeaponDefinition