Method |
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GameObject ( String name, System.Vector2 referenceCoord, System.Vector2 vertexOffsets, float inputmap ) : System |
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GameObject ( String name, System.Vector2 referenceCoord, System.Vector2 vertexOffsets, float inputmap, float ispeed, float acceleration, bool collision ) : System |
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IsInside ( Point clickPt ) : bool |
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Update ( ) : void |
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getAcc ( ) : float |
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getBaseSpeed ( ) : float |
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getCol ( ) : bool |
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getLoc ( ) : System.Vector2[] |
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getMap ( ) : float[] |
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getMaxX ( ) : float |
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getMaxY ( ) : float |
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getMinX ( ) : float |
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getMinY ( ) : float |
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getName ( ) : String |
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getSegments ( ) : List |
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getSpeed ( ) : float |
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move ( System.Vector2 dist ) : void |
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ontimer ( ) : bool |
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removeCollision ( ) : void |
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setAcc ( float acceleration ) : void |
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setBaseSpeed ( float ispeed ) : void |
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setCollision ( ) : void |
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setMap ( float map ) : void |
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setName ( String name ) : void |
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setSpeed ( float speed ) : void |
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spawn ( System.Vector2 spawnCoords ) : bool |
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spawned ( ) : bool |
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