Property | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
RandomX | |||
RandomY | |||
RandomZ | |||
RotationX | System.Single | ||
RotationY | System.Single | ||
RotationZ | System.Single | ||
Timer | System.Single | ||
UnitySnow | UnitySnow | ||
UnitySnowFlake | UnitySnowFlake | ||
count_down2 | System.Single | ||
count_down3 | System.Single | ||
count_down4 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Rule0 ( float dt, |
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Rule1 ( float dt, |
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Rule2 ( float dt, |
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Rule3 ( float dt, |
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Rule4 ( float dt, |
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Rule5 ( float dt, |
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Rule6 ( float dt, |
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Rule7 ( float dt, |
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Rule8 ( float dt, |
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Rule9 ( float dt, |
||
SnowFlake ( UnityEngine camera_position ) : Casanova.Prelude | ||
SnowFlake ( UnityEngine camera_position, Option |
||
Update ( float dt, |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule7 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule8 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule9 ( float dt, |
||
dt | float | |
world | ||
return | void |
public SnowFlake ( UnityEngine camera_position ) : Casanova.Prelude | ||
camera_position | UnityEngine | |
return | Casanova.Prelude |
public SnowFlake ( UnityEngine camera_position, Option |
||
camera_position | UnityEngine | |
y_pos | Option |
|
return | Casanova.Prelude |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |