C# Class Game.GameCamera

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Public Properties

Property Type Description
ID int
JustEntered bool
UnityCamera UnityCamera
___adjustment10 System.Single
___adjustment11 System.Single
___adjustment12 System.Single
___adjustment13 System.Single
___sensitivity00 System.Single
___sensitivity11 System.Single
frame int

Public Methods

Method Description
GameCamera ( ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Update ( float dt, World world ) : void
parallelMethod000 ( float dt, World world ) : void
parallelMethod001 ( float dt, World world ) : void
parallelMethod110 ( float dt, World world ) : void
parallelMethod111 ( float dt, World world ) : void
parallelMethod112 ( float dt, World world ) : void
parallelMethod113 ( float dt, World world ) : void

Method Details

GameCamera() public method

public GameCamera ( ) : Casanova.Prelude
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

parallelMethod000() public method

public parallelMethod000 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod001() public method

public parallelMethod001 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod110() public method

public parallelMethod110 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod111() public method

public parallelMethod111 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod112() public method

public parallelMethod112 ( float dt, World world ) : void
dt float
world World
return void

parallelMethod113() public method

public parallelMethod113 ( float dt, World world ) : void
dt float
world World
return void

Property Details

ID public_oe property

public int ID
return int

JustEntered public_oe property

public bool JustEntered
return bool

UnityCamera public_oe property

public UnityCamera UnityCamera
return UnityCamera

___adjustment10 public_oe property

public Single,System ___adjustment10
return System.Single

___adjustment11 public_oe property

public Single,System ___adjustment11
return System.Single

___adjustment12 public_oe property

public Single,System ___adjustment12
return System.Single

___adjustment13 public_oe property

public Single,System ___adjustment13
return System.Single

___sensitivity00 public_oe property

public Single,System ___sensitivity00
return System.Single

___sensitivity11 public_oe property

public Single,System ___sensitivity11
return System.Single

frame public_oe property

public int frame
return int