Property | Type | Description | |
---|---|---|---|
ID | int | ||
JustEntered | bool | ||
UnityCamera | UnityCamera | ||
___adjustment10 | System.Single | ||
___adjustment11 | System.Single | ||
___adjustment12 | System.Single | ||
___adjustment13 | System.Single | ||
___sensitivity00 | System.Single | ||
___sensitivity11 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
GameCamera ( ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Update ( float dt, |
||
parallelMethod000 ( float dt, |
||
parallelMethod001 ( float dt, |
||
parallelMethod110 ( float dt, |
||
parallelMethod111 ( float dt, |
||
parallelMethod112 ( float dt, |
||
parallelMethod113 ( float dt, |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod000 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod001 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod110 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod111 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod112 ( float dt, |
||
dt | float | |
world | ||
return | void |
public parallelMethod113 ( float dt, |
||
dt | float | |
world | ||
return | void |