Property | Type | Description | |
---|---|---|---|
Acceleration | |||
Align | |||
Cohesion | |||
CohesionImpulse | System.Single | ||
CohesionMaxDist | System.Single | ||
Force | |||
Friction | |||
FrictionFactor | System.Single | ||
ID | int | ||
JustEntered | bool | ||
MaxDist | System.Single | ||
MaxForce | System.Single | ||
MaxSpeed | System.Single | ||
MaxVelocity | System.Single | ||
Ray | System.Single | ||
Seek | |||
SeekImpulse | System.Single | ||
Separation | |||
SeparationFactor | System.Single | ||
SeparationImpulse | System.Single | ||
Steer | |||
UnityBall | UnityBall | ||
UnityBoid | UnityBoid | ||
Velocity | |||
___acc40 | |||
___average10 | |||
___average21 | |||
___avg40 | |||
___boss_dist40 | System.Single | ||
___boss_dist51 | System.Single | ||
___close_boids_positions40 | System.Single>>.List | ||
___close_boids_sum40 | |||
___close_boids_sum41 | |||
___close_neighbors60 | |||
___counter60 | List |
||
___d32 | System.Single | ||
___desired10 | |||
___desired11 | |||
___desired30 | |||
___desired31 | |||
___desired50 | |||
___desired61 | |||
___diff41 | |||
___friction30 | |||
___is_boss_close40 | System.Boolean | ||
___is_boss_close51 | System.Boolean | ||
___list_neighbours20 | List |
||
___list_neighbours21 | List |
||
___list_position_neighbours20 | |||
___max_dist10 | System.Single | ||
___max_dist21 | System.Single | ||
___neighbordist20 | System.Single | ||
___neighbours10 | |||
___new_align20 | List |
||
___p20 | |||
___position_total10 | |||
___positions10 | List |
||
___positions11 | List |
||
___slowdown30 | System.Boolean | ||
___steer10 | |||
___steer30 | |||
___steer40 | |||
___steer51 | |||
___steer62 | |||
___sum20 | |||
___sum21 | |||
___target30 | |||
___total_count40 | |||
___v40 | |||
___v41 | |||
count_down4 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Boid ( UnityEngine leader ) : Casanova.Prelude | ||
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Rule6 ( float dt, |
||
Update ( float dt, |
public Boid ( UnityEngine leader ) : Casanova.Prelude | ||
leader | UnityEngine | |
return | Casanova.Prelude |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule6 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public List |
||
return | System.Single>>.List |
public Vector3,UnityEngine ___close_boids_sum40 | ||
return |
public Vector3,UnityEngine ___close_boids_sum41 | ||
return |
public Vector3,UnityEngine ___close_neighbors60 | ||
return |
public Vector3,UnityEngine ___friction30 | ||
return |
public Boolean,System ___is_boss_close40 | ||
return | System.Boolean |
public Boolean,System ___is_boss_close51 | ||
return | System.Boolean |
public Vector3,UnityEngine ___list_position_neighbours20 | ||
return |
public Vector3,UnityEngine ___position_total10 | ||
return |