Property | Type | Description | |
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CalculateDistances | void | ||
CanShowNotification | bool | ||
CheckForMapChange | void | ||
DisplayNotification | void | ||
HandleMatchChange | void | ||
InitializeAllObjectivesCollection | void | ||
InitializeWorlds | void | ||
RebuildCurrentObjectivesCollection | void | ||
Refresh | void | ||
RefreshObjectives | void | ||
RefreshTimers | void | ||
RefreshWorldScores | void | ||
WvWController | System |
Method | Description | |
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Shutdown ( ) : void |
Forces a shutdown of the controller, including all running timers/threads
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Start ( ) : void |
Starts the automatic refresh
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Stop ( ) : void |
Stops the automatic refresh
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Method | Description | |
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CalculateDistances ( ) : void |
Recalculates/refreshes all calculated distances
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CanShowNotification ( |
Determines if we can show a notification for the given objective, based on user settings
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CheckForMapChange ( ) : void |
Performs a check for a map change and performs any neccessary actions if the map has changed
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DisplayNotification ( |
Adds an objective to the notifications collection, and then removes the objective 10 seconds later
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HandleMatchChange ( string newMatchID ) : void |
Performs actions to handle a match change (either the match ended or the user switched matches)
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InitializeAllObjectivesCollection ( ) : void |
Initializes the All Objectives collection
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InitializeWorlds ( ) : void |
Initializes the WvW teams collection
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RebuildCurrentObjectivesCollection ( WvWMap map ) : void |
Rebuilds the current objectives collections
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Refresh ( object state = null ) : void |
Refreshes all objectives within the objectives collection This is the primary function of the WvWController
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RefreshObjectives ( ) : void |
Refreshes various state information for all objectives
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RefreshTimers ( ) : void |
Refreshes all timer values, including RI
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RefreshWorldScores ( ) : void |
Refreshes the score of all worlds
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WvWController ( IWvWService wvwService, IPlayerService playerService, IHasWvWMap hasMap, IGuildService guildService, WvWUserData userData ) : System |