Property | Type | Description | |
---|---|---|---|
MapSources | List |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void | ||
Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
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SetMapSource ( MapSource map ) : void | ||
TilesGisLayer ( Game engine, |
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Update ( GameTime gameTime ) : void |
Method | Description | |
---|---|---|
RegisterMapSources ( ) : void |
Method | Description | |
---|---|---|
AddTileToRenderList ( int x, int y, int zoom ) : void | ||
CalculateVertices ( |
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CheckTiles ( Node node ) : bool | ||
DetermineTiles ( ) : void | ||
DetermineTiles ( int startZoomLevel ) : void | ||
GenerateKey ( int x, int y, int zoom ) : string | ||
GenerateTileGrid ( int density, VertexBuffer &vb, IndexBuffer &ib, double left, double right, double top, double bottom, int zoom ) : void | ||
GetChilds ( Node &node ) : void | ||
GetLevelScreenSpaceError ( int zoom, double distance ) : double | ||
GetTileCenterPosition ( int x, int y, int z ) : System.DVector3 | ||
QuadTreeTraversalDownTop ( TraversalInfo info, Node node, int step ) : void |
public Draw ( GameTime gameTime, ConstantBuffer constBuffer ) : void | ||
gameTime | GameTime | |
constBuffer | ConstantBuffer | |
return | void |
public Select ( System.DVector3 nearPoint, System.DVector3 farPoint ) : List |
||
nearPoint | System.DVector3 | |
farPoint | System.DVector3 | |
return | List |
public TilesGisLayer ( Game engine, |
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engine | Game | |
camera | ||
return | System |