Property | Type | Description | |
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bankCell | IntVec3 | ||
fishStock | int | ||
fishingSpotCell | IntVec3 | ||
middleCell | IntVec3 | ||
middleTerrainCellDefAsString | string | ||
riverCell | IntVec3 | ||
riverTerrainCellDefAsString | string |
Method | Description | |
---|---|---|
Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void |
Destroys the fishing pier and the fishing spot. Restores the original terrain cells.
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ExposeData ( ) : void |
Saves and loads internal state variables (stored in savegame data).
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GetInspectString ( ) : string |
Get the inspection string.
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SpawnSetup ( ) : void |
Convert the cells under the fishing pier into fishing pier cells (technically just water cells with movespeed = 100%).
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Tick ( ) : void |
Periodically resplenishes the fish stock if necessary.
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public Destroy ( DestroyMode mode = DestroyMode.Vanish ) : void | ||
mode | DestroyMode | |
return | void |
public string middleTerrainCellDefAsString | ||
return | string |