Property | Type | Description | |
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localAnchorA |
Method | Description | |
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FixedMouseJoint ( Body body, |
This requires a world target point, tuning parameters, and the time step.
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getReactionForce ( float invDt ) : |
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getReactionTorque ( float invDt ) : float |
Method | Description | |
---|---|---|
initVelocityConstraints ( SolverData &data ) : void | ||
solvePositionConstraints ( SolverData &data ) : bool | ||
solveVelocityConstraints ( SolverData &data ) : void |
public FixedMouseJoint ( Body body, |
||
body | Body | The body. |
worldAnchor | The target. | |
return | System.Diagnostics |
public getReactionForce ( float invDt ) : |
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invDt | float | |
return |
public getReactionTorque ( float invDt ) : float | ||
invDt | float | |
return | float |