Property | Type | Description | |
---|---|---|---|
ID | long | ||
Level | sbyte | ||
TileX | short | ||
TileY | short |
Property | Type | Description | |
---|---|---|---|
_Position | Vector3 | ||
_World | Matrix | ||
_WorldDirty | bool |
Method | Description | |
---|---|---|
Draw ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
Initialize ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
OnPositionChanged ( ) : void | ||
OnRotationChanged ( FSO.LotView.WorldState world ) : void | ||
OnScrollChanged ( FSO.LotView.WorldState world ) : void | ||
OnWorldChanged ( FSO.LotView.WorldState world ) : void | ||
OnZoomChanged ( FSO.LotView.WorldState world ) : void | ||
Update ( GraphicsDevice device, FSO.LotView.WorldState world ) : void |
public abstract Draw ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
device | GraphicsDevice | |
world | FSO.LotView.WorldState | |
return | void |
public Initialize ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
device | GraphicsDevice | |
world | FSO.LotView.WorldState | |
return | void |
public OnRotationChanged ( FSO.LotView.WorldState world ) : void | ||
world | FSO.LotView.WorldState | |
return | void |
public OnScrollChanged ( FSO.LotView.WorldState world ) : void | ||
world | FSO.LotView.WorldState | |
return | void |
public OnWorldChanged ( FSO.LotView.WorldState world ) : void | ||
world | FSO.LotView.WorldState | |
return | void |
public OnZoomChanged ( FSO.LotView.WorldState world ) : void | ||
world | FSO.LotView.WorldState | |
return | void |
public Update ( GraphicsDevice device, FSO.LotView.WorldState world ) : void | ||
device | GraphicsDevice | |
world | FSO.LotView.WorldState | |
return | void |