Property | Type | Description | |
---|---|---|---|
Ping | float |
Method | Description | |
---|---|---|
ChangeLookDirection ( byte newLookDirection ) : void | ||
OnlineHumanPlayer ( int id, int controlSettingsId ) : System | ||
OnlineHumanPlayer ( int id, int controlSettingsId, |
||
SetNextPosition ( Vector2 nextPosition ) : void |
Method | Description | |
---|---|---|
Move ( |
||
MoveFromEdgeWall ( ) : void | ||
RemoveBadItem ( ) : void |
Method | Description | |
---|---|---|
SendMovement ( ) : void |
public ChangeLookDirection ( byte newLookDirection ) : void | ||
newLookDirection | byte | |
return | void |
protected Move ( |
||
gameTime | ||
map | ||
hazardMap | int | |
return | void |
public OnlineHumanPlayer ( int id, int controlSettingsId ) : System | ||
id | int | |
controlSettingsId | int | |
return | System |
public OnlineHumanPlayer ( int id, int controlSettingsId, |
||
id | int | |
controlSettingsId | int | |
stats | ||
return | System |
public SetNextPosition ( Vector2 nextPosition ) : void | ||
nextPosition | Vector2 | |
return | void |