Property | Type | Description | |
---|---|---|---|
Rays | Ray[] |
Method | Description | |
---|---|---|
Cast ( Vector2 Position, float Length ) : void | ||
Cast ( Vector2 Position, float Length, float Field, float Angle ) : void | ||
DrawAreaOutline ( |
||
DrawAreaOutline ( Color Color, float Size = 1 ) : void | ||
DrawLines ( |
||
DrawLines ( Color Color = null, float Size = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Intersects ( |
||
Intersects ( |
||
Raycaster ( uint Rays ) : System |
public Cast ( Vector2 Position, float Length ) : void | ||
Position | Vector2 | |
Length | float | |
return | void |
public Cast ( Vector2 Position, float Length, float Field, float Angle ) : void | ||
Position | Vector2 | |
Length | float | |
Field | float | |
Angle | float | |
return | void |
public DrawAreaOutline ( |
||
Batch | ||
Color | Color | |
Size | float | |
return | void |
public DrawAreaOutline ( Color Color, float Size = 1 ) : void | ||
Color | Color | |
Size | float | |
return | void |
public DrawLines ( |
||
Batch | ||
Color | Color | |
Size | float | |
Effect | SpriteEffects | |
Layer | float | |
return | void |
public DrawLines ( Color Color = null, float Size = 1, SpriteEffects Effect = SpriteEffects.None, float Layer ) : void | ||
Color | Color | |
Size | float | |
Effect | SpriteEffects | |
Layer | float | |
return | void |
public Intersects ( |
||
Polygon | ||
return | bool |
public Intersects ( |
||
Polygon | ||
Intersection | Vector2 | |
return | bool |