Method | Description | |
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CreateNew ( short width, short height, short tileWidth, short tileHeight, string tilesetPath ) : void |
Creates a new map with values.
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Dispose ( ) : void |
Disposes and clears this object.
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GetTileMap ( |
Compiles the map into a texture-coordinated vertex array & render states.
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Load ( string filename ) : bool |
Loads a map from the given filename.
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Map ( ) : System |
Creates a new, empty map.
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Map ( string filename ) : System |
Creates a new map from file.
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ResizeAllLayers ( short width, short height ) : void |
Resizes the map's layers to the new size.
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Save ( string filename ) : bool |
Attempts to save the map to the given filename.
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UpdateVertexLayer ( int layer, |
Method | Description | |
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Dispose ( bool disposing ) : void |
public CreateNew ( short width, short height, short tileWidth, short tileHeight, string tilesetPath ) : void | ||
width | short | The width in tiles. |
height | short | The height in tiles. |
tileWidth | short | The tilewidth in pixels. |
tileHeight | short | The tileheight in pixels. |
tilesetPath | string | The path to the tileset. |
return | void |
public GetTileMap ( |
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atlas | ||
return | RenderStates>.Tuple |
public Load ( string filename ) : bool | ||
filename | string | The filename of the map. |
return | bool |
public ResizeAllLayers ( short width, short height ) : void | ||
width | short | The new width in tiles. |
height | short | The new height in tiles. |
return | void |
public Save ( string filename ) : bool | ||
filename | string | The path to save the Map to. |
return | bool |
public UpdateVertexLayer ( int layer, |
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layer | int | |
atlas | ||
return | void |