C# Class Duality.Resources.ShaderVarInfo

Provides information about a shader variable.
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Public Properties

Property Type Description
arraySize int
glVarLoc int
name string
scope ShaderVarScope
type ShaderVarType

Public Methods

Method Description
InitUniformData ( ) : float[]

Initializes a uniform dataset based on the type of the represented variable.

SetupUniform ( float data ) : void

Assigns the specified data to the OpenGL uniform represented by this ShaderVarInfo.

ToString ( ) : string

Method Details

InitUniformData() public method

Initializes a uniform dataset based on the type of the represented variable.
public InitUniformData ( ) : float[]
return float[]

SetupUniform() public method

Assigns the specified data to the OpenGL uniform represented by this ShaderVarInfo.
public SetupUniform ( float data ) : void
data float Incoming uniform data.
return void

ToString() public method

public ToString ( ) : string
return string

Property Details

arraySize public_oe property

If the variable is an array, this is its length. Arrays are only supported for ShaderVarType.Int and ShaderVarType.Float.
public int arraySize
return int

glVarLoc public_oe property

OpenGL handle of the variables memory location.
public int glVarLoc
return int

name public_oe property

The name of the variable, as declared in the shader.
public string name
return string

scope public_oe property

The scope of the variable
public ShaderVarScope scope
return ShaderVarScope

type public_oe property

The type of the variable
public ShaderVarType type
return ShaderVarType