Method | Description | |
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Draw ( |
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Fire ( Vector2 worldIndex, World world ) : System | ||
Update ( |
public Draw ( |
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gameTime | ||
return | void |
public Fire ( Vector2 worldIndex, World world ) : System | ||
worldIndex | Vector2 | |
world | World | |
return | System |
public Update ( |
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gameTime | ||
return | void |