Property | Type | Description | |
---|---|---|---|
active_animation_name | string | ||
active_blend_animation_names | List |
||
active_blend_run_times | float>.Dictionary | ||
animations | CreatureModule.CreatureAnimation>.Dictionary | ||
auto_blend_delta | float | ||
auto_blend_names | List |
||
blend_render_pts | List
|
||
blending_factor | float | ||
bones_override_callback | MeshBone>>.Action | ||
do_auto_blending | bool | ||
do_blending | bool | ||
is_playing | bool | ||
region_offsets_z | float | ||
region_override_alphas | float>.Dictionary | ||
run_time | float | ||
should_loop | bool | ||
target_creature | CreatureModule.Creature | ||
time_scale | float |
Method | Description | |
---|---|---|
AddAnimation ( CreatureModule animation_in ) : void | ||
AlterBonesByAnchor ( MeshBoneUtil.MeshBone>.Dictionary |
||
AutoBlendTo ( string animation_name_in, float blend_delta ) : void | ||
CreateAllAnimations ( object>.Dictionary |
||
CreateAnimation ( object>.Dictionary |
||
CreatureManager ( CreatureModule target_creature_in ) : System | ||
GetActiveAnimationName ( ) : string | ||
GetAllAnimations ( ) : CreatureModule.CreatureAnimation>.Dictionary |
||
GetAnimation ( string name_in ) : CreatureModule.CreatureAnimation | ||
GetAnimationNames ( ) : List |
||
GetCreature ( ) : CreatureModule.Creature | ||
InterpFloatList ( List |
||
IsContactBone ( XnaGeometry pt_in, float radius ) : string | ||
MakePointCache ( String animation_name_in, int gapStep ) : void | ||
PoseCreature ( string animation_name_in, List |
||
PoseJustBones ( string animation_name_in, float input_run_time ) : void | ||
ProcessContactBone ( XnaGeometry pt_in, float radius, MeshBoneUtil bone_in ) : string | ||
ResetBendTime ( string name_in ) : void | ||
ResetBlendTime ( string name_in ) : void | ||
ResetToStartTimes ( ) : void | ||
RunAtTime ( float time_in ) : void | ||
RunCreature ( ) : void | ||
RunUVItemSwap ( ) : void | ||
SetActiveAnimationName ( string name_in ) : bool | ||
SetAutoBlending ( bool flag_in ) : void | ||
SetBlending ( bool flag_in ) : void | ||
SetBlendingAnimations ( string name_1, string name_2 ) : void | ||
SetBlendingFactor ( float value_in ) : void | ||
SetIsPlaying ( bool flag_in ) : void | ||
SetOverrideRegionAlpha ( string region_name_in, float value_in ) : void | ||
SetTimeScale ( float scale_in ) : void | ||
Update ( float delta ) : void | ||
UpdateRegionColours ( ) : void | ||
correctTime ( ) : void | ||
getRunTime ( ) : float | ||
increRunTime ( float delta_in ) : void | ||
setRunTime ( float time_in ) : void |
Method | Description | |
---|---|---|
ApplyUVSwapsAndColorChanges ( string animation_name_in, List |
||
GetIsPlaying ( ) : bool | ||
IncreAutoBlendRunTimes ( float delta_in ) : void | ||
ProcessAutoBlending ( ) : void | ||
UpdateRegionSwitches ( string animation_name_in ) : void | ||
correctRunTime ( float time_in, string animation_name ) : float |
public AddAnimation ( CreatureModule animation_in ) : void | ||
animation_in | CreatureModule | |
return | void |
public AlterBonesByAnchor ( MeshBoneUtil.MeshBone>.Dictionary |
||
bones_map | MeshBoneUtil.MeshBone>.Dictionary | |
animation_name_in | String | |
return | void |
public AutoBlendTo ( string animation_name_in, float blend_delta ) : void | ||
animation_name_in | string | |
blend_delta | float | |
return | void |
public CreateAllAnimations ( object>.Dictionary |
||
load_data | object>.Dictionary | |
return | void |
public CreateAnimation ( object>.Dictionary |
||
load_data | object>.Dictionary | |
name_in | string | |
return | void |
public CreatureManager ( CreatureModule target_creature_in ) : System | ||
target_creature_in | CreatureModule | |
return | System |
public GetAllAnimations ( ) : CreatureModule.CreatureAnimation>.Dictionary |
||
return | CreatureModule.CreatureAnimation>.Dictionary |
public GetAnimation ( string name_in ) : CreatureModule.CreatureAnimation | ||
name_in | string | |
return | CreatureModule.CreatureAnimation |
public GetCreature ( ) : CreatureModule.Creature | ||
return | CreatureModule.Creature |
public InterpFloatList ( List |
||
firstList | List |
|
secondList | List |
|
factor | float | |
return | List |
public IsContactBone ( XnaGeometry pt_in, float radius ) : string | ||
pt_in | XnaGeometry | |
radius | float | |
return | string |
public MakePointCache ( String animation_name_in, int gapStep ) : void | ||
animation_name_in | String | |
gapStep | int | |
return | void |
public PoseCreature ( string animation_name_in, List |
||
animation_name_in | string | |
target_pts | List |
|
input_run_time | float | |
return | void |
public PoseJustBones ( string animation_name_in, float input_run_time ) : void | ||
animation_name_in | string | |
input_run_time | float | |
return | void |
public ProcessContactBone ( XnaGeometry pt_in, float radius, MeshBoneUtil bone_in ) : string | ||
pt_in | XnaGeometry | |
radius | float | |
bone_in | MeshBoneUtil | |
return | string |
public ResetBendTime ( string name_in ) : void | ||
name_in | string | |
return | void |
public ResetBlendTime ( string name_in ) : void | ||
name_in | string | |
return | void |
public SetActiveAnimationName ( string name_in ) : bool | ||
name_in | string | |
return | bool |
public SetAutoBlending ( bool flag_in ) : void | ||
flag_in | bool | |
return | void |
public SetBlendingAnimations ( string name_1, string name_2 ) : void | ||
name_1 | string | |
name_2 | string | |
return | void |
public SetBlendingFactor ( float value_in ) : void | ||
value_in | float | |
return | void |
public SetOverrideRegionAlpha ( string region_name_in, float value_in ) : void | ||
region_name_in | string | |
value_in | float | |
return | void |
public SetTimeScale ( float scale_in ) : void | ||
scale_in | float | |
return | void |
public increRunTime ( float delta_in ) : void | ||
delta_in | float | |
return | void |
public List |
||
return | List |
public Dictionary |
||
return | float>.Dictionary |
public Dictionary |
||
return | CreatureModule.CreatureAnimation>.Dictionary |
public Action |
||
return | MeshBone>>.Action |
public Dictionary |
||
return | float>.Dictionary |
public CreatureModule.Creature target_creature | ||
return | CreatureModule.Creature |