Property | Type | Description | |
---|---|---|---|
InitEntitiesMovements | void | ||
InitMonstersSpawn | void | ||
InitNpcsSpawn | void | ||
Initialize | void | ||
InitializeOnFirstPlayerEnter | void | ||
ProcessEntitiesMovements | void |
Method | Description | |
---|---|---|
CanBeAggro ( |
|
|
Clone ( ) : |
|
|
DecodeMovement ( |
|
|
DestroyEntity ( |
|
|
Dispose ( ) : void |
|
|
GetCell ( int id ) : |
|
|
GetEntity ( long id ) : |
|
|
GetNearestCell ( int cellId ) : int |
|
|
GetNearestMovementCell ( int cellId ) : int |
|
|
InteractiveExecute ( |
|
|
IsWalkable ( int cellId ) : bool |
|
|
MapInstance ( int subAreaId, int id, int x, int y, int width, int height, string data, string dataKey, string createTime, List |
|
|
Move ( |
|
|
MoveEntity ( |
|
|
MovementFinish ( |
|
|
SendAllInformations ( |
|
|
SendFightCount ( AbstractEntity entity ) : void |
|
|
SendFightsInformations ( AbstractEntity entity ) : void |
|
|
SendInteractiveData ( AbstractEntity entity ) : void |
|
|
SendMapInformations ( AbstractEntity entity ) : void |
|
|
SendPaddockInformations ( AbstractEntity entity ) : void |
|
|
SetSpawnQueue ( SpawnQueue spawnQueue ) : void |
|
|
SpawnEntity ( AbstractEntity entity ) : void |
|
|
SpawnMonsters ( ) : void |
|
|
SpawnMonsters ( IEnumerable |
|
|
StartMonsterFight ( CharacterEntity character, IEnumerable |
|
Method | Description | |
---|---|---|
InitEntitiesMovements ( ) : void |
|
|
InitMonstersSpawn ( ) : void |
|
|
InitNpcsSpawn ( ) : void |
|
|
Initialize ( ) : void |
|
|
InitializeOnFirstPlayerEnter ( ) : void |
|
|
ProcessEntitiesMovements ( ) : void |
|
public CanBeAggro ( |
||
character | ||
cellId | int | |
monsters | ||
return | bool |
public DecodeMovement ( |
||
entity | ||
cellId | int | |
path | string | |
return | MovementPath |
public DestroyEntity ( |
||
entity | ||
return | void |
public GetEntity ( long id ) : |
||
id | long | |
return |
public GetNearestMovementCell ( int cellId ) : int | ||
cellId | int | |
return | int |
public InteractiveExecute ( |
||
character | ||
cellId | int | |
skillId | int | |
return | void |
public MapInstance ( int subAreaId, int id, int x, int y, int width, int height, string data, string dataKey, string createTime, List |
||
subAreaId | int | |
id | int | |
x | int | |
y | int | |
width | int | |
height | int | |
data | string | |
dataKey | string | |
createTime | string | |
f0teamCells | List |
|
f1teamCells | List |
|
subInstance | bool | |
return | Codebreak.Service.World.Game.Area |
public Move ( |
||
entity | ||
cellId | int | |
movementPath | string | |
return | void |
public MoveEntity ( |
||
entity | ||
return | void |
public MovementFinish ( |
||
entity | ||
path | MovementPath | |
cellId | int | |
return | void |
public SendAllInformations ( |
||
entity | ||
return | void |
public SendFightCount ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SendFightsInformations ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SendInteractiveData ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SendMapInformations ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SendPaddockInformations ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SetSpawnQueue ( SpawnQueue spawnQueue ) : void | ||
spawnQueue | SpawnQueue | |
return | void |
public SpawnEntity ( AbstractEntity entity ) : void | ||
entity | AbstractEntity | |
return | void |
public SpawnMonsters ( IEnumerable |
||
monsters | IEnumerable |
|
return | void |
public StartMonsterFight ( CharacterEntity character, IEnumerable |
||
character | CharacterEntity | |
grades | IEnumerable |
|
return | bool |