Property | Type | Description | |
---|---|---|---|
Acceleration | Vector2 | ||
Category | TornadoCategory | ||
Category1Value | float | ||
Category2Value | float | ||
Category3Value | float | ||
Category4Value | float | ||
Category5Value | float | ||
CategoryValue | float | ||
DamageFactor | float | ||
GaleValue | float | ||
Life | float | ||
NewMass | float | ||
Position | Vector2 | ||
Radius | float | ||
RotationalSpeed | float | ||
TotalMass | float | ||
Velocity | Vector2 |
Method | Description | |
---|---|---|
AddVictim ( |
||
Draw ( |
||
GetCategoryValuePercentage ( ) : float | ||
GetLifePercentage ( ) : float | ||
Tornado ( Level level, Vector2 position, float lifeDecayRatio ) : System | ||
Update ( float elapsedMilliseconds ) : void |
Method | Description | |
---|---|---|
CalculateCategory ( float elapsedMilliseconds ) : void | ||
CalculateLife ( float elapsedMilliseconds ) : void | ||
CalculateTotalMass ( ) : void | ||
CollideVictims ( ) : void | ||
UpdateDamageFactor ( ) : void | ||
UpdatePosition ( float elapsedMilliseconds ) : void | ||
UpdateRadius ( ) : void | ||
UpdateRotationalSpeed ( float elapsedMilliseconds ) : void |
public Draw ( |
||
spriteBatch | ||
return | void |
public GetCategoryValuePercentage ( ) : float | ||
return | float |
public Tornado ( Level level, Vector2 position, float lifeDecayRatio ) : System | ||
level | Level | |
position | Vector2 | |
lifeDecayRatio | float | |
return | System |
public Update ( float elapsedMilliseconds ) : void | ||
elapsedMilliseconds | float | |
return | void |