Method | Description | |
---|---|---|
Hit ( Castle.CastleItem sword ) : Castle.UserMessage | ||
Monster ( String name, String inventoryName, int roomId, int x, int y, int character, int health, string description, string deadDescription ) : System | ||
Move ( Point location ) : void | ||
Play ( Castle.CastleItem item ) : Castle.UserMessage | ||
PreviewMove ( Point playerLocation ) : Point | ||
Show ( Castle.CastleItem item ) : Castle.UserMessage |
public Hit ( Castle.CastleItem sword ) : Castle.UserMessage | ||
sword | Castle.CastleItem | |
return | Castle.UserMessage |
public Monster ( String name, String inventoryName, int roomId, int x, int y, int character, int health, string description, string deadDescription ) : System | ||
name | String | |
inventoryName | String | |
roomId | int | |
x | int | |
y | int | |
character | int | |
health | int | |
description | string | |
deadDescription | string | |
return | System |
public Play ( Castle.CastleItem item ) : Castle.UserMessage | ||
item | Castle.CastleItem | |
return | Castle.UserMessage |
public PreviewMove ( Point playerLocation ) : Point | ||
playerLocation | Point | |
return | Point |
public Show ( Castle.CastleItem item ) : Castle.UserMessage | ||
item | Castle.CastleItem | |
return | Castle.UserMessage |