Property | Type | Description | |
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Instance |
Method | Description | |
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Execute ( string command ) : bool |
Este método es llamado como resultado de una acción del usuario, no de algún otro comando. Por esto sus mensajes de error se mandan al usuario como avisos y se resuelven aquí mismo en lugar de aventar excepciones.
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ExecuteAsync ( string command ) : void |
Executes a command asynchronously (on next Application.Idle). See Execute for more details.
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IdleReset ( ) : void | ||
LoadModel ( string path ) : void |
Method | Description | |
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Controller ( ) : System | ||
IdleStart ( IdleReason reason ) : void | ||
IdleStop ( IdleReason reason ) : void | ||
ProcessCustomMessages ( |
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SystemEvents_PowerModeChanged ( object sender, Microsoft e ) : void | ||
application_Idle ( object sender, |
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endModelCommand ( ) : void |
Method called when a model command ends or is cancelled
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flushExecuteQueue ( object sender, |
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getFocusControl ( ) : |
Method to retrieve the control that currently has the Focus.
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gridHasFocus ( object sender ) : bool | ||
loadCommands ( ) : void |
Loads commands (view and model) as plug-ins using the Activator (when applicable)
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loadStdModelCommands ( ) : void |
Loads standard model commands
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loadViewCommands ( ) : void |
Loads standard view commands
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model_ModelChanged ( object sender, |
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model_ModelReset ( object sender, |
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model_ResultsArrived ( object sender, |
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model_SelectionChanged ( object sender, Canguro e ) : void | ||
processHotKeys ( object sender, |
Method to dispatch HotKeys and act accordingly. It catches any KeyDown events coming from any control inside MainFrm and from MainFrm itself.
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scenePanel_MouseDown ( object sender, System e ) : void |
Method to dispatch the MouseDown event from the ScenePanel and forward it to the current ViewCommand. It is responsible for capturing the mouse.
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scenePanel_MouseMove ( object sender, System e ) : void |
Method to dispatch the MouseMove event from the ScenePanel and forward it to the current ViewCommand. It is responsible of updating the current view if necessary and of setting the new tracking point for the active TrackingService.
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scenePanel_MouseUp ( object sender, System e ) : void |
Method to dispatch the MouseUp event from the ScenePanel and forward it to the current ViewCommand. This method is responsible for releasing mouse capture, ending view commands and updating views accordingly.
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scenePanel_MouseWheel ( object sender, System e ) : void |
Method to dispatch the MouseWheel event from the ScenePanel.
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spinteraction_ActiveViewChange ( object sender, GraphicViewManager e ) : void |
Method to dispatch active view change events. This occurs when another view is selected, the view gets resized, the layout changes, etc. It resets the Selection Command.
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spinteraction_looseFocusAfterClick ( object sender, |
Method to act as a Scenepanel LooseFocus event (i.e. a gridView Click event). It resets the Selection Command.
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public Execute ( string command ) : bool | ||
command | string | El nombre del comando a ejecutar |
return | bool |
public ExecuteAsync ( string command ) : void | ||
command | string | The command to be asynchronously executed |
return | void |