Property | Type | Description | |
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enableCapacityWhenStateOn | bool |
Method | Description | |
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EnableState ( uint capacity ) |
GL.Enable(capacity);
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EnableState ( uint capacity, bool enableCapacity ) |
GL.Enable(capacity); or GL.Disable(capacity);
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ToString ( ) : string |
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Method | Description | |
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StateOff ( ) : void |
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StateOn ( ) : void |
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Method | Description | |
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Init ( uint capacity, bool enableCapacity ) : void |
public EnableState ( uint capacity, bool enableCapacity ) | ||
capacity | uint | |
enableCapacity | bool | Enable() or Disable() this capacity? |