Property | Type | Description | |
---|---|---|---|
Logins | LoginMessage>.Dictionary |
Method | Description | |
---|---|---|
CreateMap ( string name, string description ) : Bricklayer.Server.World.Map |
Creates a new map and adds it to the room list
|
|
FindEmptyID ( Bricklayer.Server.World.Map map ) : byte |
Finds an empty slot to use as a player's ID
|
|
LoadPlugins ( ) : void |
Load plugins
|
|
MapFromID ( int ID ) : Bricklayer.Server.World.Map |
Finds a map from an ID
|
|
OnClose ( ) : void | ||
PlayerFromRUI ( long remoteUniqueIdentifier, bool ignoreError = false ) : Bricklayer.Server.Entities.Player |
Finds a player from a remote unique identifier
|
|
RegisterPlugin ( IPlugin plugin ) : void |
Register a plugin by adding it to the plugin list and telling it to start
|
|
Run ( ) : void |
Runs/Starts the server networking
|
public static CreateMap ( string name, string description ) : Bricklayer.Server.World.Map | ||
name | string | |
description | string | |
return | Bricklayer.Server.World.Map |
public static FindEmptyID ( Bricklayer.Server.World.Map map ) : byte | ||
map | Bricklayer.Server.World.Map | |
return | byte |
public static MapFromID ( int ID ) : Bricklayer.Server.World.Map | ||
ID | int | The ID of the map to find |
return | Bricklayer.Server.World.Map |
public static PlayerFromRUI ( long remoteUniqueIdentifier, bool ignoreError = false ) : Bricklayer.Server.Entities.Player | ||
remoteUniqueIdentifier | long | The RMI to find |
ignoreError | bool | If a player is not found, should an error be thrown? |
return | Bricklayer.Server.Entities.Player |
public RegisterPlugin ( IPlugin plugin ) : void | ||
plugin | IPlugin | Plugin to register |
return | void |