C# Class BeardedManStudios.Network.Unit.UnitRPC

Inheritance: SimpleNetworkedMonoBehavior
Mostrar archivo Open project: drakelinglabs/unityarmada

Protected Methods

Method Description
NetworkStart ( ) : void

Private Methods

Method Description
AllSuccess ( ) : void
AllTypes ( int a, byte b, short c, ushort d, sbyte e, byte f, long g, ulong h, char i, bool j, float k, double l, string m, Vector2 n, Vector3 o, Vector4 p, Quaternion q, Color r, uint s ) : void
BoolRPC ( bool x ) : void
ByteArrayRPC ( byte x ) : void
ByteRPC ( byte x ) : void
CallFailed ( ) : void
CharRPC ( char x ) : void
ColorRPC ( Color x ) : void
DoubleRPC ( double x ) : void
FailRPC ( ) : void
Failure ( string message ) : void
FloatRPC ( float x ) : void
HasMessageInfo ( MessageInfo info ) : void
HasMessageInfoParams ( string param, MessageInfo info, byte end ) : void
IntRPC ( int x ) : void
KillNetworkCall ( System.Action nextCall = null, System.Action overrideCall = null ) : void
LongRPC ( long x ) : void
NetworkCall ( System.Action overrideCall = null ) : void
PassRPC ( ) : void
PrivateMethod ( ) : void
ProtectedMethod ( ) : void
PublicMethod ( ) : void
QuaternionRPC ( Quaternion x ) : void
SByteRPC ( sbyte x ) : void
ShortRPC ( short x ) : void
SkippedFailRPC ( ) : void
StringRPC ( string x ) : void
Success ( ) : void
Success ( string message ) : void
UIntRPC ( uint x ) : void
ULongRPC ( ulong x ) : void
UShortRPC ( ushort x ) : void
Update ( ) : void
Vector2RPC ( Vector2 x ) : void
Vector3RPC ( Vector3 x ) : void
Vector4RPC ( Vector4 x ) : void

Method Details

NetworkStart() protected method

protected NetworkStart ( ) : void
return void