Method | Description | |
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AnimatedSprite ( AngryTanks.Client.World world, Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, System.Single rotation, Color color, Point maxFrames, Point frameSize, SpriteSheetDirection direction, bool loop ) : System | ||
AnimatedSprite ( AngryTanks.Client.World world, Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, System.Single rotation, Point maxFrames, Point frameSize, SpriteSheetDirection direction, bool loop ) : System | ||
Draw ( |
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Update ( |
public AnimatedSprite ( AngryTanks.Client.World world, Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, System.Single rotation, Color color, Point maxFrames, Point frameSize, SpriteSheetDirection direction, bool loop ) : System | ||
world | AngryTanks.Client.World | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
size | Vector2 | |
rotation | System.Single | |
color | Color | |
maxFrames | Point | |
frameSize | Point | |
direction | SpriteSheetDirection | |
loop | bool | |
return | System |
public AnimatedSprite ( AngryTanks.Client.World world, Microsoft.Xna.Framework.Graphics.Texture2D texture, Vector2 position, Vector2 size, System.Single rotation, Point maxFrames, Point frameSize, SpriteSheetDirection direction, bool loop ) : System | ||
world | AngryTanks.Client.World | |
texture | Microsoft.Xna.Framework.Graphics.Texture2D | |
position | Vector2 | |
size | Vector2 | |
rotation | System.Single | |
maxFrames | Point | |
frameSize | Point | |
direction | SpriteSheetDirection | |
loop | bool | |
return | System |
public Draw ( |
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gameTime | ||
spriteBatch | ||
return | void |
public Update ( |
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gameTime | ||
return | void |