Method | Description | |
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DrawSolidColor ( float r, float g, float b, float a = 1 ) : void | ||
DrawSolidColor ( int r, int g, int b, int a = 255 ) : void | ||
DrawTexture ( |
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DrawTexture ( |
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DrawTexture ( |
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SetAdditiveTint ( System.Vector4 color ) : void | ||
SetAdditiveTint ( float r, float g, float b, float a ) : void | ||
SetAdditiveTint ( int r, int g, int b, int a ) : void | ||
SetMultiplyTint ( System.Vector4 color ) : void | ||
SetMultiplyTint ( float r, float g, float b, float a ) : void | ||
Sprite ( float width, float height ) : System.Drawing |
public DrawSolidColor ( float r, float g, float b, float a = 1 ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public DrawSolidColor ( int r, int g, int b, int a = 255 ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
return | void |
public DrawTexture ( |
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tex | ||
x | int | |
y | int | |
return | void |
public DrawTexture ( |
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tex | ||
x | int | |
y | int | |
width | int | |
height | int | |
return | void |
public SetAdditiveTint ( System.Vector4 color ) : void | ||
color | System.Vector4 | |
return | void |
public SetAdditiveTint ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public SetAdditiveTint ( int r, int g, int b, int a ) : void | ||
r | int | |
g | int | |
b | int | |
a | int | |
return | void |
public SetMultiplyTint ( System.Vector4 color ) : void | ||
color | System.Vector4 | |
return | void |
public SetMultiplyTint ( float r, float g, float b, float a ) : void | ||
r | float | |
g | float | |
b | float | |
a | float | |
return | void |
public Sprite ( float width, float height ) : System.Drawing | ||
width | float | |
height | float | |
return | System.Drawing |