Property | Type | Description | |
---|---|---|---|
BobAmplitude | Vector4 | ||
BobMaxInputVelocity | float | ||
BobRate | Vector4 | ||
BobStepCallback | BobStepDelegate | ||
BobStepThreshold | float | ||
Controller | CharacterController | ||
MouseAcceleration | bool | ||
MouseAccelerationThreshold | float | ||
MouseSensitivity | Vector2 | ||
MouseSmoothSteps | int | ||
MouseSmoothWeight | float | ||
Persist | bool | ||
PositionGroundLimit | float | ||
PositionKneeling | float | ||
PositionOffset | Vector3 | ||
PositionSpring2Damping | float | ||
PositionSpring2Stiffness | float | ||
PositionSpringDamping | float | ||
PositionSpringStiffness | float | ||
RenderingFieldOfView | float | ||
RenderingZoomDamping | float | ||
RotationKneeling | float | ||
RotationPitchLimit | Vector2 | ||
RotationSpringDamping | float | ||
RotationSpringStiffness | float | ||
RotationStrafeRoll | float | ||
RotationYawLimit | Vector2 | ||
ShakeAmplitude | Vector3 | ||
ShakeSpeed | float |
Method | Description | |
---|---|---|
AddForce ( Vector3 force ) : void | ||
AddForce ( float x, float y, float z ) : void | ||
AddForce2 ( Vector3 force ) : void | ||
AddForce2 ( float x, float y, float z ) : void | ||
AddRollForce ( float force ) : void | ||
ApplyFallImpact ( float impact ) : void | ||
Awake ( ) : void | ||
DoBomb ( float force ) : void | ||
DoEarthQuake ( float x, float y, float duration ) : void | ||
DoStomp ( float force ) : void | ||
FixedUpdate ( ) : void | ||
LateUpdate ( ) : void | ||
Load ( int weapon, string path ) : void | ||
Load ( string path ) : void | ||
RefreshSettings ( ) : void | ||
SetAngle ( float yaw, float pitch ) : void | ||
SetWeapon ( int i ) : void | ||
SetWeaponLayer ( int layer ) : void | ||
SnapSprings ( ) : void | ||
SnapZoom ( ) : void | ||
StopEarthQuake ( ) : void | ||
StopSprings ( ) : void | ||
Update ( ) : void | ||
Zoom ( ) : void |
Method | Description | |
---|---|---|
DetectBobStep ( float speed, float upBob ) : void | ||
DetectFallingImpact ( ) : void | ||
DoBob ( float speed ) : void | ||
DoSwaying ( Vector3 velocity ) : void | ||
UpdateEarthQuake ( ) : void | ||
UpdateForces ( ) : void | ||
UpdateMouseLook ( ) : void | ||
UpdateShakes ( ) : void | ||
UpdateZoom ( ) : void |
public AddForce ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public AddForce2 ( float x, float y, float z ) : void | ||
x | float | |
y | float | |
z | float | |
return | void |
public ApplyFallImpact ( float impact ) : void | ||
impact | float | |
return | void |
public DoEarthQuake ( float x, float y, float duration ) : void | ||
x | float | |
y | float | |
duration | float | |
return | void |
public Load ( int weapon, string path ) : void | ||
weapon | int | |
path | string | |
return | void |
public SetAngle ( float yaw, float pitch ) : void | ||
yaw | float | |
pitch | float | |
return | void |