Method | Description | |
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AudioFrom ( this go, float volume, float pitch, float time, float delay ) : void |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time. Default AudioSource attached to GameObject will be used.
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AudioFrom ( this go, float volume, float pitch, float time, float delay, LoopType loopType ) : void |
Instantly changes an AudioSource's volume and pitch then returns it to it's starting volume and pitch over time. Default AudioSource attached to GameObject will be used.
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AudioTo ( this go, float volume, float pitch, float time, float delay ) : void |
Fades volume and pitch of an AudioSource. Default AudioSource attached to GameObject will be used.
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AudioTo ( this go, float volume, float pitch, float time, float delay, LoopType loopType ) : void |
Fades volume and pitch of an AudioSource. Default AudioSource attached to GameObject will be used.
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AudioUpdate ( this go, float volume, float pitch, float time ) : void |
Similar to AudioTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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ColorFrom ( this go, Color color, float time, float delay ) : void |
Changes a GameObject's color values instantly then returns them to the provided properties over time. If a GUIText or GUITexture component is attached, it will become the target of the animation.
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ColorFrom ( this go, Color color, float time, float delay, LoopType loopType ) : void |
Changes a GameObject's color values instantly then returns them to the provided properties over time. If a GUIText or GUITexture component is attached, it will become the target of the animation.
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ColorTo ( this go, Color color, float time, float delay ) : void |
Changes a GameObject's color values over time. If a GUIText or GUITexture component is attached, they will become the target of the animation.
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ColorTo ( this go, Color color, float time, float delay, LoopType loopType ) : void |
Changes a GameObject's color values over time. If a GUIText or GUITexture component is attached, they will become the target of the animation.
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ColorUpdate ( this go, Color color, float time ) : void |
Similar to ColorTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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FadeFrom ( this go, float alpha, float time, float delay ) : void |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.
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FadeFrom ( this go, float alpha, float time, float delay, LoopType loopType ) : void |
Changes a GameObject's alpha value instantly then returns it to the provided alpha over time. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorFrom and using the "a" parameter.
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FadeTo ( this go, float alpha, float time, float delay ) : void |
Changes a GameObject's alpha value over time. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter.
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FadeTo ( this go, float alpha, float time, float delay, LoopType loopType ) : void |
Changes a GameObject's alpha value over time. If a GUIText or GUITexture component is attached, it will become the target of the animation. Identical to using ColorTo and using the "a" parameter.
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FadeUpdate ( this go, float alpha, float time ) : void |
Similar to FadeTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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Init ( this go ) : void |
Sets up a GameObject to avoid hiccups when an initial iTween is added. It's advisable to run this on every object you intend to run iTween on in its Start or Awake.
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LookFrom ( this go, Vector3 lookTarget, float time, float delay ) : void |
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
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LookFrom ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType ) : void |
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
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LookFrom ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType, LoopType looptype ) : void |
Instantly rotates a GameObject to look at the supplied Vector3 then returns it to it's starting rotation over time.
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LookTo ( this go, Vector3 lookTarget, float time, float delay ) : void |
Rotates a GameObject to look at the supplied Vector3 over time.
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LookTo ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType ) : void |
Rotates a GameObject to look at the supplied Vector3 over time.
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LookTo ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Rotates a GameObject to look at the supplied Vector3 over time.
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LookUpdate ( this go, Vector3 lookTarget, float time ) : void |
Similar to LookTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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MoveAdd ( this go, Vector3 amount, float time, float delay ) : void |
Translates a GameObject's position over time.
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MoveAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
Translates a GameObject's position over time.
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MoveAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Translates a GameObject's position over time.
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MoveBy ( this go, Vector3 amount, float time, float delay ) : void |
Adds the supplied coordinates to a GameObject's position.
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MoveBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
Adds the supplied coordinates to a GameObject's position.
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MoveBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Adds the supplied coordinates to a GameObject's position.
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MoveFrom ( this go, Vector3 position, float time, float delay ) : void |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time.
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MoveFrom ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time.
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MoveFrom ( this go, Vector3 position, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Instantly changes a GameObject's position to a supplied destination then returns it to it's starting position over time.
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MoveTo ( this go, Transform path, float time, float delay ) : void |
Changes a GameObject's position over time along a supplied path.
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MoveTo ( this go, Transform path, float time, float delay, EaseType easeType ) : void |
Changes a GameObject's position over time along a supplied path.
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MoveTo ( this go, Transform path, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Changes a GameObject's position over time along a supplied path.
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MoveTo ( this go, Vector3 position, float time, float delay ) : void |
Changes a GameObject's position over time to a supplied destination.
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MoveTo ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void |
Changes a GameObject's position over time to a supplied destination.
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MoveTo ( this go, Vector3 position, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Changes a GameObject's position over time to a supplied destination.
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MoveToLocal ( this go, Vector3 position, float time, float delay ) : void |
Changes a GameObject's position over time to a supplied destination using local space
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MoveToLocal ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void | ||
MoveUpdate ( this go, Vector3 position, float time ) : void |
Similar to MoveTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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MoveUpdateLocal ( this go, Vector3 position, float time ) : void | ||
PunchPosition ( this go, Vector3 amount, float time, float delay ) : void |
Applies a jolt of force to a GameObject's position and wobbles it back to its initial position.
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PunchRotation ( this go, Vector3 amount, float time, float delay ) : void |
Applies a jolt of force to a GameObject's rotation and wobbles it back to its initial rotation.
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PunchScale ( this go, Vector3 amount, float time, float delay ) : void |
Applies a jolt of force to a GameObject's scale and wobbles it back to its initial scale.
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PutOnPath ( this go, Transform path, float percent ) : void |
Puts a GameObject on a path at the provided percentage.
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PutOnPath ( this go, Vector3 path, float percent ) : void |
Puts a GameObject on a path at the provided percentage.
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RotateAdd ( this go, Vector3 amount, float time, float delay ) : void |
Adds supplied Euler angles in degrees to a GameObject's rotation over time.
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RotateAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
Adds supplied Euler angles in degrees to a GameObject's rotation over time.
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RotateAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Adds supplied Euler angles in degrees to a GameObject's rotation over time.
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RotateBy ( this go, Vector3 amount, float time, float delay ) : void |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time.
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RotateBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time.
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RotateBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Multiplies supplied values by 360 and rotates a GameObject by calculated amount over time.
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RotateFrom ( this go, Vector3 rotation, float time, float delay ) : void |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time.
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RotateFrom ( this go, Vector3 rotation, float time, float delay, EaseType easeType ) : void |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time.
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RotateFrom ( this go, Vector3 rotation, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Instantly changes a GameObject's Euler angles in degrees then returns it to it's starting rotation over time.
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RotateTo ( this go, Vector3 rotation, float time, float delay ) : void |
Rotates a GameObject to the supplied Euler angles in degrees over time.
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RotateTo ( this go, Vector3 rotation, float time, float delay, EaseType easeType ) : void |
Rotates a GameObject to the supplied Euler angles in degrees over time.
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RotateTo ( this go, Vector3 rotation, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Rotates a GameObject to the supplied Euler angles in degrees over time.
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RotateUpdate ( this go, Vector3 rotation, float time ) : void |
Similar to RotateTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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ScaleAdd ( this go, Vector3 amount, float time, float delay ) : void |
Adds to a GameObject's scale over time.
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ScaleAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
Adds to a GameObject's scale over time.
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ScaleAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Adds to a GameObject's scale over time.
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ScaleBy ( this go, Vector3 amount, float time, float delay ) : void |
Multiplies a GameObject's scale over time.
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ScaleBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void |
///
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ScaleBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Multiplies a GameObject's scale over time.
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ScaleFrom ( this go, Vector3 scale, float time, float delay ) : void | ||
ScaleFrom ( this go, Vector3 scale, float time, float delay, EaseType easeType ) : void |
Instantly changes a GameObject's scale then returns it to it's starting scale over time.
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ScaleFrom ( this go, Vector3 scale, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Instantly changes a GameObject's scale then returns it to it's starting scale over time.
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ScaleTo ( this go, Vector3 scale, float time, float delay ) : void |
Changes a GameObject's scale over time.
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ScaleTo ( this go, Vector3 scale, float time, float delay, EaseType easeType ) : void |
Changes a GameObject's scale over time.
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ScaleTo ( this go, Vector3 scale, float time, float delay, EaseType easeType, LoopType loopType ) : void |
Changes a GameObject's scale over time.
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ScaleUpdate ( this go, Vector3 scale, float time ) : void |
Similar to ScaleTo but incredibly less expensive for usage inside the Update function or similar looping situations involving a "live" set of changing values. Does not utilize an EaseType.
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ShakePosition ( this go, Vector3 amount, float time, float delay ) : void |
Randomly shakes a GameObject's position by a diminishing amount over time.
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ShakeRotation ( this go, Vector3 amount, float time, float delay ) : void |
Randomly shakes a GameObject's rotation by a diminishing amount over time.
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ShakeScale ( this go, Vector3 amount, float time, float delay ) : void |
Randomly shakes a GameObject's scale by a diminishing amount over time.
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Stab ( this go, |
Plays an AudioClip once based on supplied volume and pitch and following any delay. AudioSource is optional as iTween will provide one.
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public static AudioFrom ( this go, float volume, float pitch, float time, float delay ) : void | ||
go | this | |
volume | float |
/// A |
pitch | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static AudioFrom ( this go, float volume, float pitch, float time, float delay, LoopType loopType ) : void | ||
go | this | |
volume | float |
/// A |
pitch | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType | |
return | void |
public static AudioTo ( this go, float volume, float pitch, float time, float delay ) : void | ||
go | this | |
volume | float |
/// A |
pitch | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static AudioTo ( this go, float volume, float pitch, float time, float delay, LoopType loopType ) : void | ||
go | this | |
volume | float |
/// A |
pitch | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType |
/// A |
return | void |
public static AudioUpdate ( this go, float volume, float pitch, float time ) : void | ||
go | this | |
volume | float |
/// A |
pitch | float |
/// A |
time | float |
/// A |
return | void |
public static ColorFrom ( this go, Color color, float time, float delay ) : void | ||
go | this | |
color | Color |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ColorFrom ( this go, Color color, float time, float delay, LoopType loopType ) : void | ||
go | this | |
color | Color |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ColorTo ( this go, Color color, float time, float delay ) : void | ||
go | this | |
color | Color |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ColorTo ( this go, Color color, float time, float delay, LoopType loopType ) : void | ||
go | this | |
color | Color |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ColorUpdate ( this go, Color color, float time ) : void | ||
go | this | |
color | Color |
/// A |
time | float |
/// A |
return | void |
public static FadeFrom ( this go, float alpha, float time, float delay ) : void | ||
go | this | |
alpha | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static FadeFrom ( this go, float alpha, float time, float delay, LoopType loopType ) : void | ||
go | this | |
alpha | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType |
/// A |
return | void |
public static FadeTo ( this go, float alpha, float time, float delay ) : void | ||
go | this | |
alpha | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static FadeTo ( this go, float alpha, float time, float delay, LoopType loopType ) : void | ||
go | this | |
alpha | float |
/// A |
time | float |
/// A |
delay | float |
/// A |
loopType | LoopType |
/// A |
return | void |
public static FadeUpdate ( this go, float alpha, float time ) : void | ||
go | this | |
alpha | float |
/// A |
time | float |
/// A |
return | void |
public static LookFrom ( this go, Vector3 lookTarget, float time, float delay ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static LookFrom ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static LookFrom ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType, LoopType looptype ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
looptype | LoopType |
/// A |
return | void |
public static LookTo ( this go, Vector3 lookTarget, float time, float delay ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static LookTo ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static LookTo ( this go, Vector3 lookTarget, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static LookUpdate ( this go, Vector3 lookTarget, float time ) : void | ||
go | this | |
lookTarget | Vector3 |
/// A |
time | float |
/// A |
return | void |
public static MoveAdd ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static MoveAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static MoveBy ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static MoveBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static MoveFrom ( this go, Vector3 position, float time, float delay ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveFrom ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static MoveFrom ( this go, Vector3 position, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static MoveTo ( this go, Transform path, float time, float delay ) : void | ||
go | this | |
path | Transform |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveTo ( this go, Transform path, float time, float delay, EaseType easeType ) : void | ||
go | this |
/// A |
path | Transform |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static MoveTo ( this go, Transform path, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this |
/// A |
path | Transform |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static MoveTo ( this go, Vector3 position, float time, float delay ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveTo ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static MoveTo ( this go, Vector3 position, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static MoveToLocal ( this go, Vector3 position, float time, float delay ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static MoveToLocal ( this go, Vector3 position, float time, float delay, EaseType easeType ) : void | ||
go | this | |
position | Vector3 | |
time | float | |
delay | float | |
easeType | EaseType | |
return | void |
public static MoveUpdate ( this go, Vector3 position, float time ) : void | ||
go | this | |
position | Vector3 |
/// A |
time | float |
/// A |
return | void |
public static MoveUpdateLocal ( this go, Vector3 position, float time ) : void | ||
go | this | |
position | Vector3 | |
time | float | |
return | void |
public static PunchPosition ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static PunchRotation ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static PunchScale ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static PutOnPath ( this go, Transform path, float percent ) : void | ||
go | this | |
path | Transform |
/// A |
percent | float |
/// A |
return | void |
public static PutOnPath ( this go, Vector3 path, float percent ) : void | ||
go | this | |
path | Vector3 |
/// A |
percent | float |
/// A |
return | void |
public static RotateAdd ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static RotateAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType | |
return | void |
public static RotateAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType | |
loopType | LoopType | |
return | void |
public static RotateBy ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static RotateBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType | |
return | void |
public static RotateBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType | |
loopType | LoopType | |
return | void |
public static RotateFrom ( this go, Vector3 rotation, float time, float delay ) : void | ||
go | this | |
rotation | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static RotateFrom ( this go, Vector3 rotation, float time, float delay, EaseType easeType ) : void | ||
go | this | |
rotation | Vector3 | |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static RotateFrom ( this go, Vector3 rotation, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
rotation | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static RotateTo ( this go, Vector3 rotation, float time, float delay ) : void | ||
go | this | |
rotation | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static RotateTo ( this go, Vector3 rotation, float time, float delay, EaseType easeType ) : void | ||
go | this | |
rotation | Vector3 | |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static RotateTo ( this go, Vector3 rotation, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
rotation | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static RotateUpdate ( this go, Vector3 rotation, float time ) : void | ||
go | this | |
rotation | Vector3 |
/// A |
time | float |
/// A |
return | void |
public static ScaleAdd ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ScaleAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static ScaleAdd ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ScaleBy ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ScaleBy ( this go, Vector3 amount, float time, float delay, EaseType easeType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static ScaleBy ( this go, Vector3 amount, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ScaleFrom ( this go, Vector3 scale, float time, float delay ) : void | ||
go | this | |
scale | Vector3 | |
time | float | |
delay | float | |
return | void |
public static ScaleFrom ( this go, Vector3 scale, float time, float delay, EaseType easeType ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static ScaleFrom ( this go, Vector3 scale, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ScaleTo ( this go, Vector3 scale, float time, float delay ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ScaleTo ( this go, Vector3 scale, float time, float delay, EaseType easeType ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
return | void |
public static ScaleTo ( this go, Vector3 scale, float time, float delay, EaseType easeType, LoopType loopType ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
easeType | EaseType |
/// A |
loopType | LoopType |
/// A |
return | void |
public static ScaleUpdate ( this go, Vector3 scale, float time ) : void | ||
go | this | |
scale | Vector3 |
/// A |
time | float |
/// A |
return | void |
public static ShakePosition ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ShakeRotation ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this | |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static ShakeScale ( this go, Vector3 amount, float time, float delay ) : void | ||
go | this |
/// A |
amount | Vector3 |
/// A |
time | float |
/// A |
delay | float |
/// A |
return | void |
public static Stab ( this go, |
||
go | this | |
audioClip |
/// A |
|
volume | float |
/// A |
pitch | float |
/// A |
delay | float |
/// A |
return | void |