Property | Type | Description | |
---|---|---|---|
fireball_prefab | GameObject | ||
loot_prefabs | GameObject[] |
Method | Description | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
receive_damage ( int amount ) : void |
Method | Description | |
---|---|---|
attack ( ) : IEnumerator | ||
death ( ) : IEnumerator |