Property | Type | Description | |
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EnsureHelperInstance | void | ||
OnDestroy | void | ||
RegisterThread | void | ||
Update | void |
Method | Description | |
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CreateThread ( System action ) : UnityThreading.ActionThread |
Creates new thread which runs the given action and starts it after creation. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( System action, bool autoStartThread ) : UnityThreading.ActionThread |
Creates new thread which runs the given action. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( System |
Creates new thread which runs the given action and starts it after creation. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( System |
Creates new thread which runs the given action. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( System |
Creates new thread which runs the given action and starts it after creation. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( System |
Creates new thread which runs the given action. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( IEnumerator>.System |
Creates new thread which runs the given action and starts it after creation. The given action will be wrapped so that any exception will be catched and logged.
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CreateThread ( IEnumerator>.System |
Creates new thread which runs the given action. The given action will be wrapped so that any exception will be catched and logged.
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EnsureHelper ( ) : void |
Method | Description | |
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EnsureHelperInstance ( ) : void | ||
OnDestroy ( ) : void | ||
RegisterThread ( UnityThreading thread ) : void | ||
Update ( ) : void |
public static CreateThread ( System action ) : UnityThreading.ActionThread | ||
action | System | The action which the new thread should run. |
return | UnityThreading.ActionThread |
public static CreateThread ( System action, bool autoStartThread ) : UnityThreading.ActionThread | ||
action | System | The action which the new thread should run. |
autoStartThread | bool | True when the thread should start immediately after creation. |
return | UnityThreading.ActionThread |
public static CreateThread ( System |
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action | System |
The action which the new thread should run. |
return | UnityThreading.ActionThread |
public static CreateThread ( System |
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action | System |
The action which the new thread should run. |
autoStartThread | bool | True when the thread should start immediately after creation. |
return | UnityThreading.ActionThread |
public static CreateThread ( System |
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action | System |
The action which the new thread should run. |
return | UnityThreading.ThreadBase |
public static CreateThread ( System |
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action | System |
The enumeratable action which the new thread should run. |
autoStartThread | bool | True when the thread should start immediately after creation. |
return | UnityThreading.ThreadBase |
public static CreateThread ( IEnumerator>.System |
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action | IEnumerator>.System | The enumeratable action which the new thread should run. |
return | UnityThreading.ThreadBase |
public static CreateThread ( IEnumerator>.System |
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action | IEnumerator>.System | The enumeratable action which the new thread should run. |
autoStartThread | bool | True when the thread should start immediately after creation. |
return | UnityThreading.ThreadBase |