Method | Description | |
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ShouldCreate ( GameObject go, bool isValid ) : bool |
Convenience function -- creates the "Add To" button and the parent object field to the right of it.
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Method | Description | |
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CreateButton ( GameObject go ) : void |
Button creation function.
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CreateCheckbox ( GameObject go ) : void |
Checkbox creation function.
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CreateImageButton ( GameObject go ) : void |
Button creation function.
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CreateInput ( GameObject go ) : void |
Input field creation function.
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CreateLabel ( GameObject go ) : void |
Label creation function.
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CreatePopup ( GameObject go, bool isDropDown ) : void |
Create a popup list or a menu.
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CreateScrollBar ( GameObject go ) : void |
Scroll bar template.
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CreateSimpleTexture ( GameObject go ) : void |
UI Texture doesn't do anything other than creating the widget.
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CreateSlider ( GameObject go, bool slider ) : void |
Progress bar creation function.
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CreateSprite ( GameObject go, string field ) : void |
Sprite creation function.
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Load ( ) : void |
Load all serialized values from editor prefs. This is necessary because static values get wiped out as soon as scripts get recompiled.
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LoadString ( string field ) : string |
Load the specified string from player prefs.
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OnButton ( string val ) : void | ||
OnCheck ( string val ) : void | ||
OnCheckBG ( string val ) : void | ||
OnGUI ( ) : void |
Draw the custom wizard.
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OnImage0 ( string val ) : void | ||
OnImage1 ( string val ) : void | ||
OnImage2 ( string val ) : void | ||
OnInputBG ( string val ) : void | ||
OnListBG ( string val ) : void | ||
OnListFG ( string val ) : void | ||
OnListHL ( string val ) : void | ||
OnScrollBG ( string val ) : void | ||
OnScrollFG ( string val ) : void | ||
OnSelectAtlas ( MonoBehaviour obj ) : void |
Atlas selection function.
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OnSelectFont ( MonoBehaviour obj ) : void |
Font selection function.
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OnSelectionChange ( ) : void |
Repaint the window on selection.
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OnSliderBG ( string val ) : void | ||
OnSliderFG ( string val ) : void | ||
OnSliderTB ( string val ) : void | ||
OnSprite ( string val ) : void | ||
Save ( ) : void |
Save all serialized values in editor prefs. This is necessary because static values get wiped out as soon as scripts get recompiled.
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SaveString ( string field, string val ) : void |
Save the specified string into player prefs.
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public static ShouldCreate ( GameObject go, bool isValid ) : bool | ||
go | GameObject | |
isValid | bool | |
return | bool |