Property | Type | Description | |
---|---|---|---|
FinalTargetPosition | Vector3 | ||
FireRate | float | ||
Missile | GameObject | ||
Muzzle | GameObject | ||
PitchComponet | GameObject | ||
Projectile | GameObject | ||
ProjectileSpeed | float | ||
RotationRate | float | ||
SlerpRotationRate | float | ||
StabilizationAmount | float | ||
TargetPosition | Vector3 | ||
TargetTransform | Transform | ||
TargetVector | Vector3 | ||
respawnTimer | float | ||
target | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
Fire ( ) : void | ||
FireMissile ( ) : void |