Property | Type | Description | |
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lowerLeftPixel | Vector2 | ||
pixelDimensions | Vector2 |
Property | Type | Description | |
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nullCamera | bool |
Method | Description | |
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Clear ( ) : void | ||
Copy ( SpriteRoot, s ) : void |
Copies all the attributes of another sprite.
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Create ( string name, Vector3 pos ) : SimpleSprite, |
Creates a GameObject and attaches this component type to it.
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Create ( string name, Vector3 pos, Quaternion rotation ) : SimpleSprite, |
Creates a GameObject and attaches this component type to it.
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DoMirror ( ) : void | ||
GetDefaultPixelSize ( PathFromGUIDDelegate guid2Path, AssetLoaderDelegate loader ) : Vector2 | ||
GetStateIndex ( string stateName ) : int | ||
InitUVs ( ) : void | ||
SetLowerLeftPixel ( Vector2 lowerLeft ) : void |
Sets the lower-left pixel of the sprite. See lowerLeftPixel
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SetLowerLeftPixel ( int x, int y ) : void |
Sets the lower-left pixel of the sprite. See lowerLeftPixel
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SetPixelDimensions ( Vector2 size ) : void |
Sets the pixel dimensions of the sprite. See pixelDimensions
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SetPixelDimensions ( int x, int y ) : void |
Sets the pixel dimensions of the sprite. See pixelDimensions
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SetState ( int index ) : void | ||
Setup ( float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions ) : void |
Sets up the essential elements of a sprite.
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Setup ( float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions, Material material ) : void |
Sets up the essential elements of a sprite.
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Start ( ) : void |
Method | Description | |
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Awake ( ) : void | ||
Init ( ) : void |
public Copy ( SpriteRoot, s ) : void | ||
s | SpriteRoot, | A reference to the sprite to be copied. |
return | void |
static public Create ( string name, Vector3 pos ) : SimpleSprite, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
return | SimpleSprite, |
static public Create ( string name, Vector3 pos, Quaternion rotation ) : SimpleSprite, | ||
name | string | Name to give to the new GameObject. |
pos | Vector3 | Position, in world space, where the new object should be created. |
rotation | Quaternion | Rotation of the object. |
return | SimpleSprite, |
public GetDefaultPixelSize ( PathFromGUIDDelegate guid2Path, AssetLoaderDelegate loader ) : Vector2 | ||
guid2Path | PathFromGUIDDelegate | |
loader | AssetLoaderDelegate | |
return | Vector2 |
public GetStateIndex ( string stateName ) : int | ||
stateName | string | |
return | int |
public SetLowerLeftPixel ( Vector2 lowerLeft ) : void | ||
lowerLeft | Vector2 | Pixel coordinate of the lower-left corner of the sprite. |
return | void |
public SetLowerLeftPixel ( int x, int y ) : void | ||
x | int | X pixel coordinate. |
y | int | Y pixel coordinate. |
return | void |
public SetPixelDimensions ( Vector2 size ) : void | ||
size | Vector2 | Dimensions of the sprite in pixels. |
return | void |
public SetPixelDimensions ( int x, int y ) : void | ||
x | int | X size in pixels. |
y | int | Y size in pixels. |
return | void |
public Setup ( float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions ) : void | ||
w | float | The width, in local space, of the sprite. |
h | float | The height, in local space, of the sprite. |
lowerleftPixel | Vector2 | The coordinate of the lower-left pixel of the desired sprite on the sprite atlas. |
pixeldimensions | Vector2 | The X and Y dimensions, in pixels, of the sprite. |
return | void |
public Setup ( float w, float h, Vector2 lowerleftPixel, Vector2 pixeldimensions, Material material ) : void | ||
w | float | The width, in local space, of the sprite. |
h | float | The height, in local space, of the sprite. |
lowerleftPixel | Vector2 | The coordinate of the lower-left pixel of the desired sprite on the sprite atlas. |
pixeldimensions | Vector2 | The X and Y dimensions, in pixels, of the sprite. |
material | Material | The material to use for the sprite. |
return | void |