Property | Type | Description | |
---|---|---|---|
cost | int | ||
fire | bool | ||
maxUpgradeLevel | int | ||
weapons | string[] | ||
wtype | string |
Property | Type | Description | |
---|---|---|---|
damage | int | ||
damageUpgrades | List |
||
maxUpgradeEffect | WeaponEffect, | ||
range | int | ||
rangeUpgrades | List |
||
spcost | int | ||
upgradeLevel | int | ||
weaponEffect | WeaponEffect, | ||
weight | int |
Method | Description | |
---|---|---|
GetCost ( ) : int | ||
GetDamage ( ) : int | ||
GetEffect ( ) : WeaponEffect, | ||
GetPrefab ( ) : GameObject | ||
GetRange ( ) : int | ||
GetSPCost ( ) : int | ||
GetUpgradeLevel ( ) : int | ||
GetWeaponType ( ) : string | ||
GetWeight ( ) : int | ||
SetWeaponEffect ( WeaponEffect, e ) : void | ||
Upgrade ( ) : void |
public SetWeaponEffect ( WeaponEffect, e ) : void | ||
e | WeaponEffect, | |
return | void |
protected WeaponEffect, maxUpgradeEffect | ||
return | WeaponEffect, |