Property | Type | Description | |
---|---|---|---|
height | int | ||
material | SectionMaterial, | ||
maxSP | int | ||
myTower | Tower, | ||
sp | int | ||
weapon | SectionWeapon, |
Method | Description | |
---|---|---|
GetCost ( ) : int | ||
GetWeight ( ) : int | ||
HasWeapon ( ) : bool | ||
IsOverloaded ( int stress ) : bool | ||
Repair ( ) : void | ||
SectionAttributes ( SectionMaterial, newMat, SectionWeapon, newWeapon ) : System.Collections |
public SectionAttributes ( SectionMaterial, newMat, SectionWeapon, newWeapon ) : System.Collections | ||
newMat | SectionMaterial, | |
newWeapon | SectionWeapon, | |
return | System.Collections |