Property | Type | Description | |
---|---|---|---|
isParent | bool | ||
state | GameState, | ||
viw | Vector3 |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
CombineParent ( ) : void | ||
KillObject ( ) : void | ||
OnEnable ( ) : void | ||
RecursiveTransform ( Vector3 pt, Transform trans ) : Vector3 | ||
ResetDeathTime ( ) : void | ||
SetDeathTime ( ) : void | ||
SetStartTime ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
checkSpeed ( ) : void |
public RecursiveTransform ( Vector3 pt, Transform trans ) : Vector3 | ||
pt | Vector3 | |
trans | Transform | |
return | Vector3 |