Method | Description | |
---|---|---|
Detach ( float timer ) : void | ||
EmissionStop ( ) : void | ||
EmitterOnUpdate ( Vector3 emitterWorldVelocity ) : void | ||
PersistentKSPShurikenEmitter ( GameObject go, ParticleSystem pe, |
Method | Description | |
---|---|---|
Emit ( ) : void | ||
ParticleCollision ( Vector3d pPos, Vector3d pVel, int mask ) : Vector3 | ||
ParticlePhysics ( double radius, double initialRadius, Vector3d pPos, Vector3d pVel ) : Vector3 | ||
Print ( string s ) : void | ||
RandomConeVector ( float angle ) : Vector3 |
public EmitterOnUpdate ( Vector3 emitterWorldVelocity ) : void | ||
emitterWorldVelocity | Vector3 | |
return | void |
public PersistentKSPShurikenEmitter ( GameObject go, ParticleSystem pe, |
||
go | GameObject | |
pe | ParticleSystem | |
pr | ||
templateKspParticleEmitter | KSPParticleEmitter | |
return | System |
public ParticleSystemRenderer,UnityEngine pr | ||
return |
public float randomInitalVelocityOffsetMaxRadius | ||
return | float |
public KSPParticleEmitter.EmissionShape shape | ||
return | KSPParticleEmitter.EmissionShape |