Method | Description | |
---|---|---|
Fractal ( float posX, float posY, int octaves ) : float | ||
Marble ( float posX, float posY, float posZ, int octaves ) : float | ||
Marble ( float posX, float posY, int octaves ) : float | ||
Noise ( float x, float y ) : float | ||
Noise ( float x, float y, float z ) : float | ||
NoiseNormalized ( float x, float y ) : float | ||
Turbulence ( float posX, float posY, float posZ, int octaves ) : float | ||
Turbulence ( float posX, float posY, int octaves ) : float |
Method | Description | |
---|---|---|
fade ( float t ) : float | ||
grad ( int hash, float x, float y, float z ) : float | ||
grad2 ( int hash, float x, float y ) : float | ||
lerp ( float t, float a, float b ) : float |
public static Fractal ( float posX, float posY, int octaves ) : float | ||
posX | float | |
posY | float | |
octaves | int | |
return | float |
public static Marble ( float posX, float posY, float posZ, int octaves ) : float | ||
posX | float | |
posY | float | |
posZ | float | |
octaves | int | |
return | float |
public static Marble ( float posX, float posY, int octaves ) : float | ||
posX | float | |
posY | float | |
octaves | int | |
return | float |
public static Noise ( float x, float y ) : float | ||
x | float | |
y | float | |
return | float |
public static Noise ( float x, float y, float z ) : float | ||
x | float | |
y | float | |
z | float | |
return | float |
public static NoiseNormalized ( float x, float y ) : float | ||
x | float | |
y | float | |
return | float |
public static Turbulence ( float posX, float posY, float posZ, int octaves ) : float | ||
posX | float | |
posY | float | |
posZ | float | |
octaves | int | |
return | float |
public static Turbulence ( float posX, float posY, int octaves ) : float | ||
posX | float | |
posY | float | |
octaves | int | |
return | float |