Method | Description | |
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AddToSelectedObjects ( GameObject obj ) : void | ||
DrawAnchor ( Anchor anchor ) : void | ||
DrawAnchorConnection ( |
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DrawBreadcrumbs ( ) : void | ||
DrawCurrentConnectingAnchor ( Anchor anchor ) : void | ||
DrawLogo ( ) : void | ||
DrawNode ( Node node ) : void | ||
DrawNodeConnection ( NodeConnection connection ) : void | ||
DrawNodeGroup ( NodeGroup node ) : void | ||
DrawToolbar ( ) : void | ||
FocusNode ( NodeGroup group, Node node ) : void | ||
ForceRepaint ( ) : void | ||
GetProjectName ( ) : string | ||
MovedNodeSelectionDelta ( Node node, Vector2 delta ) : void |
Called when a node is moved on the editor graph.
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OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
OpenInEditor ( NodeGroup group ) : void | ||
RemoveFromSelectedObjects ( GameObject obj ) : void | ||
ShouldRepaint ( ) : bool | ||
ShowNodeCreationMenu ( ) : void |
Method | Description | |
---|---|---|
AssignSelectedGroup ( ) : void | ||
CreateGlobalVariable ( ) : void | ||
CreateNewNode ( ) : void | ||
CreateNodeGroup ( ) : void | ||
HandleEditorEvents ( NodeGroup group ) : void | ||
Initialize ( ) : NodifyEditorWindow, | ||
InitializeCreateNodeMenu ( ) : void | ||
InitializeGUIStyles ( ) : void | ||
OnDestroy ( ) : void | ||
OnDrawEditorBackground ( ) : void | ||
OnDrawEditorGrid ( ) : void | ||
OnSelectionChange ( ) : void | ||
OpenDocumentation ( ) : void | ||
ReportBug ( ) : void | ||
SelectNodesInRect ( Rect rect ) : void | ||
ShowButton ( Rect rect ) : void |
public static AddToSelectedObjects ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |
public DrawAnchorConnection ( |
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connection | ||
return | void |
public DrawCurrentConnectingAnchor ( Anchor anchor ) : void | ||
anchor | Anchor | |
return | void |
public DrawNodeConnection ( NodeConnection connection ) : void | ||
connection | NodeConnection | |
return | void |
public DrawNodeGroup ( NodeGroup node ) : void | ||
node | NodeGroup | |
return | void |
public FocusNode ( NodeGroup group, Node node ) : void | ||
group | NodeGroup | |
node | Node | |
return | void |
public static MovedNodeSelectionDelta ( Node node, Vector2 delta ) : void | ||
node | Node | |
delta | Vector2 | |
return | void |
public static OpenInEditor ( NodeGroup group ) : void | ||
group | NodeGroup | |
return | void |
public static RemoveFromSelectedObjects ( GameObject obj ) : void | ||
obj | GameObject | |
return | void |