C# Class MeshBoard, Unity3D

Inheritance: MonoBehaviour
Mostrar archivo Open project: k-lock/Unity3D Class Usage Examples

Public Properties

Property Type Description
DOLLARS int
ENEMEY Transform
HEIGHT int
MESH Transform
POINTS int
WIDTH int

Public Methods

Method Description
GetNextPoint ( Point p ) : Point
IsFinishPoint ( Point p ) : bool
PathLength ( ) : int
RecalcPath ( ) : void
RemoveEnemy ( BotMover2, enemy ) : void
SetTileColor ( Color color, int x, int y ) : void

Private Methods

Method Description
Awake ( ) : void
GridManager_INIT ( ) : void
OnGUI ( ) : void

Method Details

GetNextPoint() public method

public GetNextPoint ( Point p ) : Point
p Point
return Point

IsFinishPoint() public method

public IsFinishPoint ( Point p ) : bool
p Point
return bool

PathLength() public method

public PathLength ( ) : int
return int

RecalcPath() public method

public RecalcPath ( ) : void
return void

RemoveEnemy() public method

public RemoveEnemy ( BotMover2, enemy ) : void
enemy BotMover2,
return void

SetTileColor() public method

public SetTileColor ( Color color, int x, int y ) : void
color Color
x int
y int
return void

Property Details

DOLLARS public_oe property

public int DOLLARS
return int

ENEMEY public_oe property

public Transform ENEMEY
return Transform

HEIGHT public_oe static_oe property

public static int HEIGHT
return int

MESH public_oe property

public Transform MESH
return Transform

POINTS public_oe property

public int POINTS
return int

WIDTH public_oe static_oe property

public static int WIDTH
return int