Property | Type | Description | |
---|---|---|---|
RegularEnemy | GameObject | ||
crystalPrefab | GameObject | ||
enemyfactory | EnemyFactory, | ||
itemHolderPrefab | ItemHolder, | ||
lootFactory | LootFactory, | ||
mapArray | ].int[ | ||
mapGenerationCompleted | bool | ||
mapSizeX | int | ||
mapSizeZ | int | ||
obstaclePrefab | GameObject | ||
outsidePrefab | GameObject | ||
playerStartPositionVector3 | Vector3 | ||
statuePrefab | GameObject | ||
teleportingEndCauldron | GameObject | ||
teleportingStartCauldron | GameObject | ||
torchPrefab | GameObject | ||
treasureChest | GameObject | ||
wallPrefab | GameObject |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
Update ( ) : void | ||
buildMap ( int map ) : void | ||
buildOutside ( int map, int i, int j ) : void | ||
buildWalls ( int map, int i, int j ) : void | ||
subscribeToSorcererInstancePublisher ( ) : void | ||
updateMySorcerer ( Sorcerer, newSorcerer ) : void |
Method | Description | |
---|---|---|
FindRooms ( int genMap, int sizeX, int sizeZ ) : int | ||
createDungeonHalls ( int map, int sizeX, int sizeZ, int numberRooms ) : ].int[ | ||
createSquares ( int sizeX, int sizeZ, int squaresToGenerate ) : ].int[ | ||
enemySpawnLocation ( int map ) : ].int[ | ||
generateMap ( int sizeX, int sizeZ, int squaresToGenerate, GameObject player, GameObject player2 ) : ].int[ | ||
generateObstacles ( int map, GameObject obstacle, bool type ) : ].int[ | ||
mapEndPosition ( int map ) : ].int[ | ||
playerStartPosition ( int map, GameObject player ) : ].int[ | ||
treasureSpawner ( int map ) : ].int[ |
public buildOutside ( int map, int i, int j ) : void | ||
map | int | |
i | int | |
j | int | |
return | void |
public buildWalls ( int map, int i, int j ) : void | ||
map | int | |
i | int | |
j | int | |
return | void |
public subscribeToSorcererInstancePublisher ( ) : void | ||
return | void |
public updateMySorcerer ( Sorcerer, newSorcerer ) : void | ||
newSorcerer | Sorcerer, | |
return | void |
public static bool mapGenerationCompleted | ||
return | bool |
public static Vector3 playerStartPositionVector3 | ||
return | Vector3 |
public GameObject teleportingEndCauldron | ||
return | GameObject |
public GameObject teleportingStartCauldron | ||
return | GameObject |