C# Class LifecycleBehaviour, UnityTest

Inheritance: MonoBehaviour
Mostrar archivo Open project: MrJoy/UnityTest

Public Properties

Property Type Description
eventHistory ArrayList

Public Methods

Method Description
Awake ( ) : void
FixedUpdate ( ) : void
LateUpdate ( ) : void
OnApplicationPause ( bool p ) : void
OnApplicationQuit ( ) : void
OnCollisionEnter ( Collision c ) : void
OnCollisionLeave ( Collision c ) : void
OnCollisionStay ( Collision c ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnGUI ( ) : void
OnLevelWasLoaded ( int l ) : void
OnTriggerEnter ( Collider c ) : void
OnTriggerLeave ( Collider c ) : void
OnTriggerStay ( Collider c ) : void
Reset ( ) : void
Start ( ) : void
Update ( ) : void

Private Methods

Method Description
AddEvent ( Evt name ) : void
AddEvent ( Evt name, string otherData ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnApplicationPause() public method

public OnApplicationPause ( bool p ) : void
p bool
return void

OnApplicationQuit() public method

public OnApplicationQuit ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision c ) : void
c Collision
return void

OnCollisionLeave() public method

public OnCollisionLeave ( Collision c ) : void
c Collision
return void

OnCollisionStay() public method

public OnCollisionStay ( Collision c ) : void
c Collision
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnGUI() public method

public OnGUI ( ) : void
return void

OnLevelWasLoaded() public method

public OnLevelWasLoaded ( int l ) : void
l int
return void

OnTriggerEnter() public method

public OnTriggerEnter ( Collider c ) : void
c Collider
return void

OnTriggerLeave() public method

public OnTriggerLeave ( Collider c ) : void
c Collider
return void

OnTriggerStay() public method

public OnTriggerStay ( Collider c ) : void
c Collider
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

eventHistory public_oe property

public ArrayList eventHistory
return ArrayList